✨ Block placing
This commit is contained in:
parent
3788e640a9
commit
eb29e137a6
@ -5,7 +5,7 @@
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[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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radius = 26.0768
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radius = 20.48
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bekoo"]
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properties/0/path = NodePath(".:position")
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@ -23,15 +23,14 @@ properties/1/path = NodePath("InputSynchronizer:MovementDirection")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerCamera", "PlayerInput", "PlayerDashCountdown")]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerCamera", "PlayerInput")]
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script = ExtResource("1_0btyt")
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PlayerCamera = NodePath("Camera2D")
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PlayerInput = NodePath("InputSynchronizer")
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PlayerDashCountdown = NodePath("DashCountdown")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.05, 0.05)
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scale = Vector2(0.04, 0.04)
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texture = ExtResource("1_cqpqa")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -1,23 +1,31 @@
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[gd_scene load_steps=5 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=6 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="Script" path="res://Scripts/Multiplayer.cs" id="1_fym13"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/MultiplayerUI.tscn" id="2_7o53i"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/StartScreen.tscn" id="2_7o53i"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[ext_resource type="Script" path="res://Scripts/TilesManager.cs" id="5_5wdx5"]
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[node name="Node" type="Node"]
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[node name="MultiplayerNode" type="Node" parent="." node_paths=PackedStringArray("World")]
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script = ExtResource("1_fym13")
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World = NodePath("../World")
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[node name="StartScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
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Launcher = NodePath("../LauncherNode")
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[node name="MultiplayerUi" parent="." node_paths=PackedStringArray("MultiplayerController") instance=ExtResource("2_7o53i")]
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MultiplayerController = NodePath("../MultiplayerNode")
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[node name="LauncherNode" type="Node" parent="." node_paths=PackedStringArray("World")]
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script = ExtResource("2_u5cms")
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World = NodePath("../World")
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[node name="World" type="Node2D" parent="."]
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script = ExtResource("3_xwguj")
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PlayerScene = ExtResource("1_vby0g")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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[node name="TilesSpawner" type="MultiplayerSpawner" parent="World"]
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_spawnable_scenes = PackedStringArray("res://Scenes/Tiles/Brick.tscn")
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spawn_path = NodePath("../Tiles")
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[node name="Tiles" type="Node2D" parent="World"]
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script = ExtResource("5_5wdx5")
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")
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spawn_path = NodePath("../World")
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24
Scenes/Tiles/Brick.tscn
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24
Scenes/Tiles/Brick.tscn
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@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://nj0k4l4mgq6"]
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[ext_resource type="Texture2D" uid="uid://c2qpm7mcrvq57" path="res://Sprites/Brick.png" id="1_fms8g"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_saayk"]
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size = Vector2(51.2, 51.2)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_fbc2m"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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[node name="Brick" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_fms8g")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_saayk")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_fbc2m")
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@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://bvll23f5ibd4v"]
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[ext_resource type="Script" path="res://Scripts/UI/MultiplayerUi.cs" id="1_fm6j5"]
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[ext_resource type="Script" path="res://Scripts/UI/StartScreen.cs" id="1_f8by8"]
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[node name="MultiplayerUi" type="Control" node_paths=PackedStringArray("ServerPortInput", "ServerAddrInput", "StartAsServerButton", "StartAsClientButton")]
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[node name="StartScreen" type="Control" node_paths=PackedStringArray("ServerPortInput", "ServerAddrInput", "StartAsSingleButton", "StartAsServerButton", "StartAsClientButton")]
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process_mode = 3
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layout_mode = 3
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anchors_preset = 15
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@ -10,11 +10,12 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_fm6j5")
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script = ExtResource("1_f8by8")
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ServerPortInput = NodePath("CenterContainer/VBoxContainer/PortEdit")
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ServerAddrInput = NodePath("CenterContainer/VBoxContainer/AddrEdit")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/HBoxContainer/HostButton")
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StartAsClientButton = NodePath("CenterContainer/VBoxContainer/HBoxContainer/ConnectButton")
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StartAsSingleButton = NodePath("CenterContainer/VBoxContainer/PlayAloneButton")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/HostButton")
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StartAsClientButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/ConnectButton")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 0
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@ -24,7 +25,16 @@ offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
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[node name="SinglePlayerTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Singleplayer"
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horizontal_alignment = 1
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[node name="PlayAloneButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Play Alone"
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[node name="MultiplayerTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Mutiplayer"
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horizontal_alignment = 1
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@ -37,13 +47,13 @@ placeholder_text = "Server port"
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layout_mode = 2
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placeholder_text = "Server address"
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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[node name="MultiplayerActions" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="HostButton" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
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[node name="HostButton" type="Button" parent="CenterContainer/VBoxContainer/MultiplayerActions"]
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layout_mode = 2
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text = "Host a Game"
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[node name="ConnectButton" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
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[node name="ConnectButton" type="Button" parent="CenterContainer/VBoxContainer/MultiplayerActions"]
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layout_mode = 2
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text = "Connect a Game"
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@ -3,7 +3,7 @@ using Godot;
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namespace CodingLand.Scripts;
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public partial class Multiplayer : Node
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public partial class Launcher : Node
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{
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[Export] public World World;
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@ -30,6 +30,12 @@ public partial class Multiplayer : Node
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}
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}
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public void StartAsSingle()
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{
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GameUnfreeze();
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World.StartGame();
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}
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public bool StartAsServer(int port)
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{
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var peer = new ENetMultiplayerPeer();
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@ -6,22 +6,26 @@ public partial class PlayerInput : MultiplayerSynchronizer
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{
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[Export] public bool IsDashing;
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[Export] public Vector2 BuildingAt;
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[Export] public Vector2 MovementDirection;
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private bool IsCurrentPlayer => GetMultiplayerAuthority() == Multiplayer.GetUniqueId();
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public override void _Ready()
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{
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if (GetMultiplayerAuthority() != Multiplayer.GetUniqueId())
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{
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if (IsCurrentPlayer) return;
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SetProcess(false);
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SetPhysicsProcess(false);
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}
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}
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[Rpc(CallLocal = true)]
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private void Dash()
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{
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IsDashing = true;
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}
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=> IsDashing = true;
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[Rpc(CallLocal = true)]
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private void Build(Vector2 pos)
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=> BuildingAt = pos;
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public override void _Process(double delta)
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{
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@ -30,4 +34,11 @@ public partial class PlayerInput : MultiplayerSynchronizer
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if (Input.IsActionJustPressed("move_dash"))
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Rpc(nameof(Dash));
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}
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public override void _Input(InputEvent evt)
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{
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if (!IsCurrentPlayer) return;
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if (evt is InputEventMouseButton { Pressed: true })
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Rpc(nameof(Build), GetViewport().GetMousePosition());
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}
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}
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@ -1,4 +1,3 @@
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using System.Numerics;
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using Godot;
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using Vector2 = Godot.Vector2;
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@ -12,14 +12,16 @@ public partial class Player : CharacterBody2D
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[Export] public float Deceleration = 500f;
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[Export] public float RotationSpeed = 5f;
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[Export] public int Reach = 5;
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[Export] public Camera2D PlayerCamera;
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[Export] public PlayerInput PlayerInput;
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[Export] public Timer PlayerDashCountdown;
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[Export] public float PlayerDashAcceleration = 2f;
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[Export] public int PlayerId
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[Export]
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public int PlayerId
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{
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get => _currentPlayerId;
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set
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@ -35,17 +37,33 @@ public partial class Player : CharacterBody2D
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PlayerInput.SetMultiplayerAuthority(id);
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}
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private TilesManager _tilesMgr;
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public override void _Ready()
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{
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if (PlayerId == Multiplayer.GetUniqueId())
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PlayerCamera.Enabled = true;
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_tilesMgr = GetNode<TilesManager>("../Tiles");
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}
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public override void _Process(double delta)
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{
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var vec = GetGlobalMousePosition();
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if (PlayerInput.BuildingAt == Vector2.Zero) return;
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var distance = Position.DistanceTo(vec);
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if (distance <= Reach * _tilesMgr.TileSize)
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{
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// Able to build
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Rpc(nameof(AddTile), vec);
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}
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PlayerInput.BuildingAt = Vector2.Zero;
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}
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public override void _PhysicsProcess(double delta)
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{
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var input = PlayerInput.MovementDirection;
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if (input != Vector2.Zero)
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{
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input = input.Normalized();
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@ -59,14 +77,27 @@ public partial class Player : CharacterBody2D
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Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
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}
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if (PlayerInput.IsDashing && PlayerDashCountdown.IsStopped())
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var dashCountdown = GetNode<Timer>("DashCountdown");
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if (PlayerInput.IsDashing && dashCountdown.IsStopped())
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{
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PlayerInput.IsDashing = false;
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Velocity *= PlayerDashAcceleration;
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PlayerDashCountdown.Start();
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dashCountdown.Start();
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}
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Position += Velocity * (float)delta;
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MoveAndSlide();
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}
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[Rpc(mode: MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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public void AddTile(Vector2 pos)
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{
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if (_tilesMgr.GetTileByPosition<Node2D>(pos) != null) return;
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var tileVec = new Vector2(_tilesMgr.TileSize, _tilesMgr.TileSize);
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var blueprint = GD.Load<PackedScene>("res://Scenes/Tiles/Brick.tscn");
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var instance = blueprint.Instantiate<Node2D>();
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instance.Position = pos.Snapped(tileVec);
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_tilesMgr.AddChild(instance);
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}
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}
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35
Scripts/TilesManager.cs
Normal file
35
Scripts/TilesManager.cs
Normal file
@ -0,0 +1,35 @@
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using Godot;
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namespace CodingLand.Scripts;
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public partial class TilesManager : Node2D
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{
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[Export] public float TileSize = 51.2f;
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[Rpc(CallLocal = true)]
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public void AddTile(Vector2 pos)
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{
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if (GetTileByPosition<Node2D>(pos) == null)
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{
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var tileVec = new Vector2(TileSize, TileSize);
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// TODO Replace the brick to player selection
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var blueprint = GD.Load<PackedScene>("res://Scenes/Tiles/Brick.tscn");
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var instance = blueprint.Instantiate<Node2D>();
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instance.Position = pos.Snapped(tileVec);
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AddChild(instance);
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}
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}
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public T GetTileByPosition<T>(Vector2 position) where T : Node2D
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{
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foreach (var item in GetChildren())
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{
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if (item is T tile && tile.Position == position)
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{
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return tile;
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}
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}
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return null;
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}
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}
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@ -2,15 +2,16 @@ using Godot;
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namespace CodingLand.Scripts.UI;
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public partial class MultiplayerUi : Control
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public partial class StartScreen : Control
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{
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[Export] public int DefaultServerPort = 4343;
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[Export] public string DefaultServerAddr = "127.0.0.1";
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[Export] public Multiplayer MultiplayerController;
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[Export] public Launcher Launcher;
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[Export] public LineEdit ServerPortInput;
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[Export] public LineEdit ServerAddrInput;
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[Export] public Button StartAsSingleButton;
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[Export] public Button StartAsServerButton;
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[Export] public Button StartAsClientButton;
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@ -41,6 +42,11 @@ public partial class MultiplayerUi : Control
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ServerPortInput.Text = DefaultServerPort.ToString();
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ServerAddrInput.Text = DefaultServerAddr;
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StartAsSingleButton.Pressed += () =>
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{
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Launcher.StartAsSingle();
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Hide();
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};
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StartAsServerButton.Pressed += () =>
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{
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if (!DoValidation())
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@ -50,7 +56,7 @@ public partial class MultiplayerUi : Control
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}
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var port = ServerPortInput.Text;
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var result = MultiplayerController.StartAsServer(int.Parse(port));
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var result = Launcher.StartAsServer(int.Parse(port));
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if (result)
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Hide();
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@ -65,7 +71,7 @@ public partial class MultiplayerUi : Control
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var addr = ServerAddrInput.Text;
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var port = ServerPortInput.Text;
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var result = MultiplayerController.StartAsClient(addr, int.Parse(port));
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var result = Launcher.StartAsClient(addr, int.Parse(port));
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if (result)
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Hide();
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BIN
Sprites/Brick.png
Normal file
BIN
Sprites/Brick.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
34
Sprites/Brick.png.import
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34
Sprites/Brick.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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||||
uid="uid://c2qpm7mcrvq57"
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path="res://.godot/imported/Brick.png-618f5af6fe8b4d7875a5284d9ba4a8f0.ctex"
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metadata={
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||||
"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Brick.png"
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dest_files=["res://.godot/imported/Brick.png-618f5af6fe8b4d7875a5284d9ba4a8f0.ctex"]
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[params]
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||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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detect_3d/compress_to=1
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76
export_presets.cfg
Normal file
76
export_presets.cfg
Normal file
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[preset.0]
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||||
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||||
name="iOS"
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||||
platform="iOS"
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||||
runnable=true
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||||
dedicated_server=false
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||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
architectures/arm64=true
|
||||
application/app_store_team_id=""
|
||||
application/code_sign_identity_debug=""
|
||||
application/export_method_debug=1
|
||||
application/code_sign_identity_release=""
|
||||
application/export_method_release=0
|
||||
application/targeted_device_family=2
|
||||
application/bundle_identifier=""
|
||||
application/signature=""
|
||||
application/short_version=""
|
||||
application/version=""
|
||||
application/icon_interpolation=4
|
||||
application/launch_screens_interpolation=4
|
||||
application/export_project_only=false
|
||||
capabilities/access_wifi=false
|
||||
capabilities/push_notifications=false
|
||||
user_data/accessible_from_files_app=false
|
||||
user_data/accessible_from_itunes_sharing=false
|
||||
privacy/camera_usage_description=""
|
||||
privacy/camera_usage_description_localized={}
|
||||
privacy/microphone_usage_description=""
|
||||
privacy/microphone_usage_description_localized={}
|
||||
privacy/photolibrary_usage_description=""
|
||||
privacy/photolibrary_usage_description_localized={}
|
||||
icons/iphone_120x120=""
|
||||
icons/iphone_180x180=""
|
||||
icons/ipad_76x76=""
|
||||
icons/ipad_152x152=""
|
||||
icons/ipad_167x167=""
|
||||
icons/app_store_1024x1024=""
|
||||
icons/spotlight_40x40=""
|
||||
icons/spotlight_80x80=""
|
||||
icons/settings_58x58=""
|
||||
icons/settings_87x87=""
|
||||
icons/notification_40x40=""
|
||||
icons/notification_60x60=""
|
||||
storyboard/use_launch_screen_storyboard=true
|
||||
storyboard/image_scale_mode=0
|
||||
storyboard/custom_image@2x=""
|
||||
storyboard/custom_image@3x=""
|
||||
storyboard/use_custom_bg_color=false
|
||||
storyboard/custom_bg_color=Color(0, 0, 0, 1)
|
||||
landscape_launch_screens/iphone_2436x1125=""
|
||||
landscape_launch_screens/iphone_2208x1242=""
|
||||
landscape_launch_screens/ipad_1024x768=""
|
||||
landscape_launch_screens/ipad_2048x1536=""
|
||||
portrait_launch_screens/iphone_640x960=""
|
||||
portrait_launch_screens/iphone_640x1136=""
|
||||
portrait_launch_screens/iphone_750x1334=""
|
||||
portrait_launch_screens/iphone_1125x2436=""
|
||||
portrait_launch_screens/ipad_768x1024=""
|
||||
portrait_launch_screens/ipad_1536x2048=""
|
||||
portrait_launch_screens/iphone_1242x2208=""
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
@ -50,3 +50,4 @@ move_dash={
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
textures/vram_compression/import_etc2_astc=true
|
||||
|
Loading…
Reference in New Issue
Block a user