💫 Smooth health bar
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		@@ -18,6 +18,9 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:PlayerId")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("RotationCentre:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
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properties/0/path = NodePath("InputSynchronizer:IsDashing")
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@@ -34,11 +37,11 @@ PlayerInput = NodePath("InputSynchronizer")
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BulletScene = ExtResource("2_nmop0")
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[node name="HUD" type="VBoxContainer" parent="."]
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offset_left = -70.0
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offset_left = -90.0
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offset_top = -80.0
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offset_right = 70.0
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offset_right = 90.0
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offset_bottom = -20.0
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theme_override_constants/separation = 6
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theme_override_constants/separation = 4
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alignment = 1
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[node name="NameTag" type="Label" parent="HUD"]
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@@ -49,6 +52,7 @@ vertical_alignment = 1
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clip_text = true
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[node name="HealthBar" type="ProgressBar" parent="HUD"]
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custom_minimum_size = Vector2(2.08165e-12, 8)
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layout_mode = 2
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rounded = true
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allow_greater = true
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@@ -79,6 +83,10 @@ Noise = SubResource("FastNoiseLite_cfnx7")
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[node name="DashCountdown" type="Timer" parent="."]
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one_shot = true
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[node name="ProtectionCountdown" type="Timer" parent="."]
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wait_time = 0.05
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one_shot = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_bekoo")
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