💫 Smooth health bar
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@ -7,7 +7,6 @@
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<list default="true" id="c7bd02c7-bbb4-431f-81ca-d2f8b7b09b37" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/Player.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Player.tscn" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Effects/CameraShake.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Effects/CameraShake.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Player.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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@ -30,6 +29,7 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/2d/aa985d46/Mathf.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/60/341003fb/Vector2.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/b8/f49a7aff/MultiplayerApi.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/cf/35622650/Tween.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/dd/26a79861/Transform2D.cs" root0="SKIP_HIGHLIGHTING" />
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</component>
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<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
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@ -110,7 +110,7 @@
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<workItem from="1722846222698" duration="9239000" />
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<workItem from="1722855558149" duration="11578000" />
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<workItem from="1723040712804" duration="74000" />
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<workItem from="1723040934916" duration="7673000" />
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<workItem from="1723040934916" duration="9355000" />
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</task>
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<task id="LOCAL-00001" summary=":sparkles: Usable multiplayer">
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<option name="closed" value="true" />
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@ -18,6 +18,9 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:PlayerId")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("RotationCentre:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
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properties/0/path = NodePath("InputSynchronizer:IsDashing")
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@ -34,11 +37,11 @@ PlayerInput = NodePath("InputSynchronizer")
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BulletScene = ExtResource("2_nmop0")
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[node name="HUD" type="VBoxContainer" parent="."]
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offset_left = -70.0
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offset_left = -90.0
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offset_top = -80.0
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offset_right = 70.0
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offset_right = 90.0
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offset_bottom = -20.0
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theme_override_constants/separation = 6
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theme_override_constants/separation = 4
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alignment = 1
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[node name="NameTag" type="Label" parent="HUD"]
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@ -49,6 +52,7 @@ vertical_alignment = 1
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clip_text = true
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[node name="HealthBar" type="ProgressBar" parent="HUD"]
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custom_minimum_size = Vector2(2.08165e-12, 8)
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layout_mode = 2
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rounded = true
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allow_greater = true
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@ -79,6 +83,10 @@ Noise = SubResource("FastNoiseLite_cfnx7")
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[node name="DashCountdown" type="Timer" parent="."]
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one_shot = true
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[node name="ProtectionCountdown" type="Timer" parent="."]
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wait_time = 0.05
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one_shot = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_bekoo")
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@ -107,10 +107,18 @@ public partial class Player : CharacterBody2D
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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private void GotDamage(double damage)
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{
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Health -= damage;
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var protection = GetNode<Timer>("ProtectionCountdown");
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var bar = GetNode<ProgressBar>("HUD/HealthBar");
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bar.Value = Health / MaxHealth * 100;
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if (protection.IsStopped())
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{
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Health -= damage;
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var tween = CreateTween();
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var bar = GetNode<ProgressBar>("HUD/HealthBar");
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tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
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protection.Start();
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}
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var shakableCamera = GetNode<CameraShake>("Camera2D");
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shakableCamera.AddTrauma(0.5f);
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