💫 Smooth health bar

This commit is contained in:
LittleSheep 2024-08-08 13:18:09 +08:00
parent 58caef0014
commit f14a29d4e3
3 changed files with 24 additions and 8 deletions

View File

@ -7,7 +7,6 @@
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<change beforePath="$PROJECT_DIR$/Scenes/Player.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Player.tscn" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Effects/CameraShake.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Effects/CameraShake.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Player.cs" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" />
@ -30,6 +29,7 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9fd3b083f28f40c0827cc635e2e56ca7459200/b8/f49a7aff/MultiplayerApi.cs" root0="SKIP_HIGHLIGHTING" />
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@ -110,7 +110,7 @@
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<workItem from="1722855558149" duration="11578000" />
<workItem from="1723040712804" duration="74000" />
<workItem from="1723040934916" duration="7673000" />
<workItem from="1723040934916" duration="9355000" />
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<task id="LOCAL-00001" summary=":sparkles: Usable multiplayer">
<option name="closed" value="true" />

View File

@ -18,6 +18,9 @@ properties/0/replication_mode = 1
properties/1/path = NodePath(".:PlayerId")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("RotationCentre:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
properties/0/path = NodePath("InputSynchronizer:IsDashing")
@ -34,11 +37,11 @@ PlayerInput = NodePath("InputSynchronizer")
BulletScene = ExtResource("2_nmop0")
[node name="HUD" type="VBoxContainer" parent="."]
offset_left = -70.0
offset_left = -90.0
offset_top = -80.0
offset_right = 70.0
offset_right = 90.0
offset_bottom = -20.0
theme_override_constants/separation = 6
theme_override_constants/separation = 4
alignment = 1
[node name="NameTag" type="Label" parent="HUD"]
@ -49,6 +52,7 @@ vertical_alignment = 1
clip_text = true
[node name="HealthBar" type="ProgressBar" parent="HUD"]
custom_minimum_size = Vector2(2.08165e-12, 8)
layout_mode = 2
rounded = true
allow_greater = true
@ -79,6 +83,10 @@ Noise = SubResource("FastNoiseLite_cfnx7")
[node name="DashCountdown" type="Timer" parent="."]
one_shot = true
[node name="ProtectionCountdown" type="Timer" parent="."]
wait_time = 0.05
one_shot = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_bekoo")

View File

@ -107,10 +107,18 @@ public partial class Player : CharacterBody2D
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void GotDamage(double damage)
{
Health -= damage;
var protection = GetNode<Timer>("ProtectionCountdown");
var bar = GetNode<ProgressBar>("HUD/HealthBar");
bar.Value = Health / MaxHealth * 100;
if (protection.IsStopped())
{
Health -= damage;
var tween = CreateTween();
var bar = GetNode<ProgressBar>("HUD/HealthBar");
tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
protection.Start();
}
var shakableCamera = GetNode<CameraShake>("Camera2D");
shakableCamera.AddTrauma(0.5f);