using System.Linq; using AceField.Scripts.Logic; using Godot; namespace AceField.Scripts.UI; public partial class GameOverScreen : Control { [Export] public Scoreboard Scoreboard; public override void _Process(double delta) { if (!Visible) return; var data = Scoreboard.GetData(Multiplayer.GetUniqueId()); if (data == null) return; var place = 1; var list = Scoreboard.Players.ToList(); list.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score)); foreach (var item in list) { if (Multiplayer.GetUniqueId() == item.Key) break; place++; } GetNode