[gd_scene load_steps=13 format=3 uid="uid://b3gx0bl43lku3"] [ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"] [ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"] [ext_resource type="PackedScene" uid="uid://ds40mib6ur8yf" path="res://Scenes/Bullet.tscn" id="2_nmop0"] [ext_resource type="PackedScene" uid="uid://nu34biv4xo5k" path="res://Scenes/Brick.tscn" id="3_6sbto"] [ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"] [ext_resource type="Theme" uid="uid://b4dcn26i0p6ym" path="res://AceTheme.tres" id="4_64t2j"] [ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"] [ext_resource type="PackedScene" uid="uid://bcnhxdbgcdsjb" path="res://Scenes/OffScreenMarker.tscn" id="7_juwvx"] [sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"] radius = 25.6 [sub_resource type="FastNoiseLite" id="FastNoiseLite_cfnx7"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bekoo"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:PlayerId") properties/1/spawn = true properties/1/replication_mode = 1 properties/2/path = NodePath("RotationCentre:rotation") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath(".:Health") properties/3/spawn = true properties/3/replication_mode = 1 properties/4/path = NodePath(".:MaxHealth") properties/4/spawn = true properties/4/replication_mode = 1 properties/5/path = NodePath(".:ActionPoints") properties/5/spawn = true properties/5/replication_mode = 1 properties/6/path = NodePath(".:MaxActionPoints") properties/6/spawn = true properties/6/replication_mode = 1 properties/7/path = NodePath(".:AmmoAmount") properties/7/spawn = true properties/7/replication_mode = 1 properties/8/path = NodePath(".:MaxAmmoAmount") properties/8/spawn = true properties/8/replication_mode = 1 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"] properties/0/path = NodePath("InputSynchronizer:IsDashing") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath("InputSynchronizer:MovementDirection") properties/1/spawn = true properties/1/replication_mode = 1 [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerCamera", "PlayerInput")] script = ExtResource("1_0btyt") PlayerCamera = NodePath("Camera2D") PlayerInput = NodePath("InputSynchronizer") BulletScene = ExtResource("2_nmop0") TileScene = ExtResource("3_6sbto") TileSize = 50.0 [node name="Overlay" type="VBoxContainer" parent="."] offset_left = -90.0 offset_top = -86.0 offset_right = 90.0 offset_bottom = -26.0 theme = ExtResource("4_64t2j") theme_override_constants/separation = 4 alignment = 1 [node name="NameTag" type="Label" parent="Overlay"] layout_mode = 2 text = "Player" horizontal_alignment = 1 vertical_alignment = 1 clip_text = true [node name="HealthBar" type="ProgressBar" parent="Overlay"] custom_minimum_size = Vector2(2.08165e-12, 8) layout_mode = 2 rounded = true allow_greater = true allow_lesser = true show_percentage = false [node name="RotationCentre" type="Node2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="RotationCentre"] position = Vector2(2.08165e-12, 2.08165e-12) scale = Vector2(0.05, 0.05) texture = ExtResource("1_cqpqa") [node name="Muzzle" type="Marker2D" parent="RotationCentre"] position = Vector2(2.08165e-12, -20) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_68yf8") [node name="Camera2D" type="Camera2D" parent="."] enabled = false process_callback = 0 position_smoothing_enabled = true rotation_smoothing_enabled = true script = ExtResource("4_fwngj") Noise = SubResource("FastNoiseLite_cfnx7") [node name="OffScreenMarker" parent="." node_paths=PackedStringArray("Tracking") instance=ExtResource("7_juwvx")] Tracking = NodePath("..") [node name="ReloadTimer" type="Timer" parent="."] wait_time = 6.0 one_shot = true [node name="DashCountdown" type="Timer" parent="."] one_shot = true [node name="ProtectionCountdown" type="Timer" parent="."] wait_time = 0.05 one_shot = true [node name="WeaponCountdown" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_bekoo") [node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_hojn2") script = ExtResource("3_tvoua")