using Godot; namespace CodingLand.Scripts.Logic; public partial class PlayerInput : MultiplayerSynchronizer { [Export] public bool IsDashing; [Export] public Vector2 MovementDirection; public override void _Ready() { if (GetMultiplayerAuthority() != Multiplayer.GetUniqueId()) { SetProcess(false); SetPhysicsProcess(false); } } [Rpc(CallLocal = true)] private void Dash() { IsDashing = true; } public override void _Process(double delta) { MovementDirection = Input.GetVector("move_left", "move_right", "move_up", "move_down"); if (Input.IsActionJustPressed("move_dash")) Rpc(nameof(Dash)); } }