[gd_scene load_steps=5 format=3 uid="uid://nu34biv4xo5k"] [ext_resource type="Texture2D" uid="uid://c2qpm7mcrvq57" path="res://Sprites/Brick.png" id="1_tqbee"] [ext_resource type="Script" path="res://Scripts/Brick.cs" id="1_u0jqj"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5wmf4"] size = Vector2(51.2, 51.2) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_r3565"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 0 properties/1/path = NodePath(".:DecayProgress") properties/1/spawn = true properties/1/replication_mode = 0 properties/2/path = NodePath(".:MaxDecayProgress") properties/2/spawn = true properties/2/replication_mode = 0 [node name="Brick" type="StaticBody2D"] script = ExtResource("1_u0jqj") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(2.08165e-12, 2.08165e-12) scale = Vector2(0.05, 0.05) texture = ExtResource("1_tqbee") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_5wmf4") [node name="DecayTimer" type="Timer" parent="."] wait_time = 0.1 autostart = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_r3565")