[gd_scene load_steps=4 format=3 uid="uid://b3gx0bl43lku3"] [ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"] [ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"] [sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"] radius = 26.0768 [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerDashCountdown")] script = ExtResource("1_0btyt") PlayerDashCountdown = NodePath("DashCountdown") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(2.08165e-12, 2.08165e-12) scale = Vector2(0.05, 0.05) texture = ExtResource("1_cqpqa") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_68yf8") [node name="DashCountdown" type="Timer" parent="."] one_shot = true