68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Numerics;
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| using Godot;
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| using Vector2 = Godot.Vector2;
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| 
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| namespace CodingLand.Scripts.Logic;
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| 
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| public partial class World : Node2D
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| {
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|     [Export] public PackedScene PlayerScene;
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| 
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|     public void StartGame()
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|     {
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|         if (!Multiplayer.IsServer())
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|             return;
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| 
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|         // Handling player connect / disconnect after this client connected
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|         Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
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|         Multiplayer.PeerConnected += AddPlayer_Adaptor;
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| 
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|         // Handling player connected before this client
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|         foreach (var id in Multiplayer.GetPeers())
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|             AddPlayer(id);
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| 
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|         // Add this client as a player if client isn't a dedicated server
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|         if (!OS.HasFeature("dedicated_server"))
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|             AddPlayer(1);
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|     }
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| 
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|     public override void _ExitTree()
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|     {
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|         if (!Multiplayer.IsServer())
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|             return;
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| 
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|         Multiplayer.PeerDisconnected -= RemovePlayer_Adaptor;
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|         Multiplayer.PeerConnected -= AddPlayer_Adaptor;
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|     }
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| 
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|     private string BuildPlayerName(int id)
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|     {
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|         return $"Player#{id}";
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|     }
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| 
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|     private void AddPlayer_Adaptor(long id)
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|         => AddPlayer((int)id);
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| 
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|     private void RemovePlayer_Adaptor(long id)
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|         => RemovePlayer((int)id);
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| 
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|     private void AddPlayer(int id)
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|     {
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|         var player = PlayerScene.Instantiate<Player>();
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|         player.SetPlayerId(id);
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|         var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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|         player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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|         player.Name = BuildPlayerName(id);
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| 
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|         AddChild(player, true);
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|     }
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| 
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|     private void RemovePlayer(int id)
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|     {
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|         var name = BuildPlayerName(id);
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|         if (!HasNode(name))
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|             return;
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| 
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|         GetNode(name).QueueFree();
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|     }
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| } |