AceField/Scenes/Player.tscn

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[gd_scene load_steps=11 format=3 uid="uid://b3gx0bl43lku3"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
[ext_resource type="PackedScene" uid="uid://ds40mib6ur8yf" path="res://Scenes/Bullet.tscn" id="2_nmop0"]
[ext_resource type="PackedScene" uid="uid://nu34biv4xo5k" path="res://Scenes/Brick.tscn" id="3_6sbto"]
[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
radius = 25.6
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cfnx7"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bekoo"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:PlayerId")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("RotationCentre:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:PlayerName")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:Health")
properties/4/spawn = true
properties/4/replication_mode = 1
properties/5/path = NodePath(".:MaxHealth")
properties/5/spawn = true
properties/5/replication_mode = 1
properties/6/path = NodePath(".:ActionPoints")
properties/6/spawn = true
properties/6/replication_mode = 1
properties/7/path = NodePath(".:MaxActionPoints")
properties/7/spawn = true
properties/7/replication_mode = 1
properties/8/path = NodePath(".:AmmoAmount")
properties/8/spawn = true
properties/8/replication_mode = 1
properties/9/path = NodePath(".:MaxAmmoAmount")
properties/9/spawn = true
properties/9/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
properties/0/path = NodePath("InputSynchronizer:IsDashing")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath("InputSynchronizer:MovementDirection")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerCamera", "PlayerInput")]
script = ExtResource("1_0btyt")
PlayerCamera = NodePath("Camera2D")
PlayerInput = NodePath("InputSynchronizer")
BulletScene = ExtResource("2_nmop0")
TileScene = ExtResource("3_6sbto")
TileSize = 50.0
[node name="Overlay" type="VBoxContainer" parent="."]
offset_left = -90.0
offset_top = -86.0
offset_right = 90.0
offset_bottom = -26.0
theme_override_constants/separation = 4
alignment = 1
[node name="NameTag" type="Label" parent="Overlay"]
layout_mode = 2
text = "Player"
horizontal_alignment = 1
vertical_alignment = 1
clip_text = true
[node name="HealthBar" type="ProgressBar" parent="Overlay"]
custom_minimum_size = Vector2(2.08165e-12, 8)
layout_mode = 2
rounded = true
allow_greater = true
allow_lesser = true
show_percentage = false
[node name="RotationCentre" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="RotationCentre"]
position = Vector2(2.08165e-12, 2.08165e-12)
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_cqpqa")
[node name="Muzzle" type="Marker2D" parent="RotationCentre"]
position = Vector2(2.08165e-12, -20)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_68yf8")
[node name="Camera2D" type="Camera2D" parent="."]
enabled = false
process_callback = 0
position_smoothing_enabled = true
rotation_smoothing_enabled = true
script = ExtResource("4_fwngj")
Noise = SubResource("FastNoiseLite_cfnx7")
[node name="ReloadTimer" type="Timer" parent="."]
wait_time = 6.0
one_shot = true
[node name="DashCountdown" type="Timer" parent="."]
one_shot = true
[node name="ProtectionCountdown" type="Timer" parent="."]
wait_time = 0.05
one_shot = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_bekoo")
[node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_hojn2")
script = ExtResource("3_tvoua")