33 lines
707 B
C#
33 lines
707 B
C#
using System;
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using System.Collections.Generic;
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using Godot;
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namespace AceField.Scripts.Logic;
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public record PlayerData(string Name, int Score = 0)
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{
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public string Name { get; set; } = Name;
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public int Score { get; set; } = Score;
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};
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public partial class Scoreboard : Node
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{
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public Dictionary<int, PlayerData> Players = new();
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public void AddPlayer(int networkId, string playerName = null)
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{
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Players[networkId] = new PlayerData(playerName ?? $"Player#{networkId}");
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}
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public void RemovePlayer(int networkId)
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{
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Players.Remove(networkId);
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}
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public void AddScore(int networkId, int amount = 1)
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{
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if (Players[networkId]?.Score == null) return;
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Players[networkId]!.Score += amount;
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}
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}
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