package ui

import (
	"git.solsynth.dev/highland/codingland/pkg/internal/land"
	"github.com/veandco/go-sdl2/sdl"
	"github.com/veandco/go-sdl2/ttf"
	"log"
)

type ButtonWidget struct {
	land.BaseWidget

	Label   string
	Font    *ttf.Font
	OnClick func(mousePos land.Vector2D)

	isHovering bool
	isClicking bool
}

func (p *ButtonWidget) Draw(pen *sdl.Renderer) {
	if !p.BaseWidget.IsVisible {
		return
	}

	var borderColor, bgColor sdl.Color
	if p.isClicking {
		borderColor = sdl.Color{R: 200, G: 0, B: 0, A: 255}
		bgColor = sdl.Color{R: 255, G: 0, B: 0, A: 255}
	} else if p.isHovering {
		borderColor = sdl.Color{R: 0, G: 200, B: 0, A: 255}
		bgColor = sdl.Color{R: 0, G: 255, B: 0, A: 255}
	} else {
		borderColor = sdl.Color{R: 255, G: 255, B: 255, A: 255}
		bgColor = sdl.Color{R: 0, G: 0, B: 0, A: 255}
	}

	var borderWidth int32 = 2

	pen.SetDrawColor(borderColor.R, borderColor.G, borderColor.B, borderColor.A)
	pen.FillRect(&sdl.Rect{
		X: int32(p.Position.X),
		Y: int32(p.Position.Y),
		W: int32(p.Size.X),
		H: int32(p.Size.Y),
	})
	pen.SetDrawColor(bgColor.R, bgColor.G, bgColor.B, bgColor.A)
	pen.FillRect(&sdl.Rect{
		X: int32(p.Position.X) + borderWidth/2,
		Y: int32(p.Position.Y) + borderWidth/2,
		W: int32(p.Size.X) - borderWidth,
		H: int32(p.Size.Y) - borderWidth,
	})

	surface, err := p.Font.RenderUTF8Blended(p.Label, sdl.Color{R: 255, G: 255, B: 255, A: 255})
	if err != nil {
		log.Printf("Failed to render text: %s", err)
		return
	}
	defer surface.Free()

	texture, err := pen.CreateTextureFromSurface(surface)
	if err != nil {
		log.Printf("Failed to create texture: %s", err)
		return
	}
	defer texture.Destroy()

	textWidth := surface.W
	textHeight := surface.H
	textX := int32(p.BaseWidget.Position.X) + (int32(p.BaseWidget.Size.X)-textWidth)/2
	textY := int32(p.BaseWidget.Position.Y) + (int32(p.BaseWidget.Size.Y)-textHeight)/2
	textRect := sdl.Rect{X: textX, Y: textY, W: textWidth, H: textHeight}
	pen.Copy(texture, nil, &textRect)
}

func (p *ButtonWidget) OnEvent(event land.UserEventType, args ...any) {
	switch event {
	case land.UserEventMouseDown:
		p.isClicking = true
		p.OnClick(args[0].(land.Vector2D))
	case land.UserEventMouseUp:
		p.isClicking = false
	case land.UserEventMouseMove:
		p.isHovering = args[1].(bool)
	}
}
