CodingLand/pkg/main.go

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package main
import (
"git.solsynth.dev/highland/codingland/pkg/internal/common"
"git.solsynth.dev/highland/codingland/pkg/internal/entities"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
)
const (
windowWidth = 640
windowHeight = 480
playerSize = 50
)
func init() {
runtime.LockOSThread()
}
func main() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatalf("Failed to initialize SDL: %s", err)
}
defer sdl.Quit()
window, err := sdl.CreateWindow("CodingLand", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, windowWidth, windowHeight, sdl.WINDOW_SHOWN)
if err != nil {
log.Fatalf("Failed to create window: %s", err)
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
if err != nil {
log.Fatalf("Failed to create renderer: %s", err)
}
defer renderer.Destroy()
player := &entities.Player{
Position: common.Vector2D{X: windowWidth / 2, Y: windowHeight / 2},
Size: common.Vector2D{X: playerSize, Y: playerSize},
}
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
running = false
}
}
keys := sdl.GetKeyboardState()
if keys[sdl.SCANCODE_UP] == 1 || keys[sdl.SCANCODE_W] == 1 {
player.Move(0, -1)
}
if keys[sdl.SCANCODE_DOWN] == 1 || keys[sdl.SCANCODE_S] == 1 {
player.Move(0, 1)
}
if keys[sdl.SCANCODE_LEFT] == 1 || keys[sdl.SCANCODE_A] == 1 {
player.Move(-1, 0)
}
if keys[sdl.SCANCODE_RIGHT] == 1 || keys[sdl.SCANCODE_D] == 1 {
player.Move(1, 0)
}
player.Move(0, 0)
renderer.SetDrawColor(0, 0, 0, 255)
renderer.Clear()
player.Draw(renderer)
renderer.Present()
}
}