78 lines
1.7 KiB
Go
78 lines
1.7 KiB
Go
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package main
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/common"
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"git.solsynth.dev/highland/codingland/pkg/internal/entities"
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"log"
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"runtime"
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"github.com/veandco/go-sdl2/sdl"
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)
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const (
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windowWidth = 640
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windowHeight = 480
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playerSize = 50
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)
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func init() {
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runtime.LockOSThread()
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}
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func main() {
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if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
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log.Fatalf("Failed to initialize SDL: %s", err)
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}
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defer sdl.Quit()
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window, err := sdl.CreateWindow("CodingLand", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, windowWidth, windowHeight, sdl.WINDOW_SHOWN)
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if err != nil {
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log.Fatalf("Failed to create window: %s", err)
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}
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defer window.Destroy()
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renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
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if err != nil {
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log.Fatalf("Failed to create renderer: %s", err)
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}
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defer renderer.Destroy()
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player := &entities.Player{
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Position: common.Vector2D{X: windowWidth / 2, Y: windowHeight / 2},
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Size: common.Vector2D{X: playerSize, Y: playerSize},
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}
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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running = false
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}
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}
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keys := sdl.GetKeyboardState()
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if keys[sdl.SCANCODE_UP] == 1 || keys[sdl.SCANCODE_W] == 1 {
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player.Move(0, -1)
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}
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if keys[sdl.SCANCODE_DOWN] == 1 || keys[sdl.SCANCODE_S] == 1 {
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player.Move(0, 1)
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}
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if keys[sdl.SCANCODE_LEFT] == 1 || keys[sdl.SCANCODE_A] == 1 {
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player.Move(-1, 0)
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}
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if keys[sdl.SCANCODE_RIGHT] == 1 || keys[sdl.SCANCODE_D] == 1 {
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player.Move(1, 0)
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}
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player.Move(0, 0)
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renderer.SetDrawColor(0, 0, 0, 255)
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renderer.Clear()
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player.Draw(renderer)
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renderer.Present()
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}
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}
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