✨ Some basic ui things
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BIN
assets/fonts/NotoSans.ttf
Executable file
BIN
assets/fonts/NotoSans.ttf
Executable file
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21
pkg/internal/land/object_ui.go
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21
pkg/internal/land/object_ui.go
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@ -0,0 +1,21 @@
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package land
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import "github.com/veandco/go-sdl2/sdl"
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type BaseUIObject struct {
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BaseObject
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Position Vector2D
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Size Vector2D
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}
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func (p *BaseUIObject) Draw(pen *sdl.Renderer) {
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}
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func (p *BaseUIObject) GetPosition() Vector2D {
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return p.Position
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}
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func (p *BaseUIObject) GetSize() Vector2D {
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return p.Size
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}
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61
pkg/internal/land/ui/button.go
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pkg/internal/land/ui/button.go
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package ui
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"log"
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)
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type ButtonObject struct {
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land.BaseUIObject
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Label string
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Font *ttf.Font
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OnClickEvent func(mousePos land.Vector2D)
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}
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func (p *ButtonObject) Draw(pen *sdl.Renderer) {
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var borderWidth int32 = 2
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pen.SetDrawColor(255, 255, 255, 255)
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pen.FillRect(&sdl.Rect{
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X: int32(p.Position.X),
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Y: int32(p.Position.Y),
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W: int32(p.Size.X),
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H: int32(p.Size.Y),
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})
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pen.SetDrawColor(0, 0, 0, 255)
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pen.FillRect(&sdl.Rect{
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X: int32(p.Position.X) + borderWidth/2,
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Y: int32(p.Position.Y) + borderWidth/2,
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W: int32(p.Size.X) - borderWidth,
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H: int32(p.Size.Y) - borderWidth,
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})
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surface, err := p.Font.RenderUTF8Blended(p.Label, sdl.Color{R: 255, G: 255, B: 255, A: 255})
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if err != nil {
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log.Printf("Failed to render text: %s", err)
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return
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}
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defer surface.Free()
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texture, err := pen.CreateTextureFromSurface(surface)
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if err != nil {
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log.Printf("Failed to create texture: %s", err)
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return
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}
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defer texture.Destroy()
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textRect := sdl.Rect{
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X: int32(p.BaseUIObject.Position.X),
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Y: int32(p.BaseUIObject.Position.Y),
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W: surface.W,
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H: surface.H,
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}
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pen.Copy(texture, nil, &textRect)
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}
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func (p *ButtonObject) OnClick(mousePos land.Vector2D) {
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p.OnClickEvent(mousePos)
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}
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26
pkg/main.go
26
pkg/main.go
@ -3,7 +3,9 @@ package main
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import (
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/entities"
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"git.solsynth.dev/highland/codingland/pkg/internal/entities"
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"git.solsynth.dev/highland/codingland/pkg/internal/land/ui"
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"git.solsynth.dev/highland/codingland/pkg/internal/tiles"
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"git.solsynth.dev/highland/codingland/pkg/internal/tiles"
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"github.com/veandco/go-sdl2/ttf"
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"log"
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"log"
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"runtime"
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"runtime"
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"time"
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"time"
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@ -26,6 +28,11 @@ func main() {
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}
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}
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defer sdl.Quit()
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defer sdl.Quit()
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if err := ttf.Init(); err != nil {
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log.Fatalf("Failed to initialize SDL ttf: %s", err)
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}
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defer ttf.Quit()
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window, err := sdl.CreateWindow("CodingLand", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, windowWidth, windowHeight, sdl.WINDOW_SHOWN)
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window, err := sdl.CreateWindow("CodingLand", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, windowWidth, windowHeight, sdl.WINDOW_SHOWN)
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if err != nil {
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if err != nil {
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log.Fatalf("Failed to create window: %s", err)
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log.Fatalf("Failed to create window: %s", err)
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@ -38,7 +45,26 @@ func main() {
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}
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}
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defer renderer.Destroy()
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defer renderer.Destroy()
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sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
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font, err := ttf.OpenFont("assets/fonts/NotoSans.ttf", 12)
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if err != nil {
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log.Fatalf("Failed to open font: %s", err)
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}
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defer font.Close()
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root := land.NewRootObject()
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root := land.NewRootObject()
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root.AddChild(&ui.ButtonObject{
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BaseUIObject: land.BaseUIObject{
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Position: land.Vector2D{X: windowWidth/2 - 60, Y: windowHeight/2 - 25},
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Size: land.Vector2D{X: 120, Y: 50},
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},
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Label: "Hello, World!",
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Font: font,
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OnClickEvent: func(_ land.Vector2D) {
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sdl.ShowSimpleMessageBox(sdl.MESSAGEBOX_INFORMATION, "You clicked me!", "你惊扰了古希腊掌控按钮的神", window)
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},
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})
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root.AddChild(&entities.Player{
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root.AddChild(&entities.Player{
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Position: land.Vector2D{X: windowWidth/2 - 25, Y: windowHeight/2 - 25},
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Position: land.Vector2D{X: windowWidth/2 - 25, Y: windowHeight/2 - 25},
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Size: land.Vector2D{X: 50, Y: 50},
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Size: land.Vector2D{X: 50, Y: 50},
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