⚡ Improve and optimization
This commit is contained in:
@@ -1,7 +1,15 @@
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package land
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type UserEventType = int
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const (
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UserEventMouseDown = UserEventType(iota)
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UserEventMouseUp
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UserEventMouseMove
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)
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type InteractableObject interface {
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GetPosition() Vector2D
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GetSize() Vector2D
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OnClick(mousePos Vector2D)
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OnEvent(event UserEventType, args ...any)
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}
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@@ -2,20 +2,20 @@ package land
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import "github.com/veandco/go-sdl2/sdl"
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type BaseUIObject struct {
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type BaseWidget struct {
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BaseObject
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Position Vector2D
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Size Vector2D
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}
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func (p *BaseUIObject) Draw(pen *sdl.Renderer) {
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func (p *BaseWidget) Draw(pen *sdl.Renderer) {
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}
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func (p *BaseUIObject) GetPosition() Vector2D {
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func (p *BaseWidget) GetPosition() Vector2D {
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return p.Position
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}
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func (p *BaseUIObject) GetSize() Vector2D {
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func (p *BaseWidget) GetSize() Vector2D {
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return p.Size
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}
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10
pkg/internal/land/renderer/curve.go
Normal file
10
pkg/internal/land/renderer/curve.go
Normal file
@@ -0,0 +1,10 @@
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package renderer
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import (
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"github.com/veandco/go-sdl2/gfx"
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"github.com/veandco/go-sdl2/sdl"
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)
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func FillRoundedRect(pen *sdl.Renderer, rect *sdl.Rect, color sdl.Color, radius int32) {
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gfx.RoundedRectangleColor(pen, rect.X, rect.Y, rect.X+rect.W, rect.Y+rect.H, radius, color)
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}
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@@ -51,18 +51,28 @@ func (p *RootObject) ForEachChildren(cb func(child Object)) {
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func (p *RootObject) HandleUserEvent(event sdl.Event) {
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switch event := event.(type) {
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case *sdl.MouseButtonEvent:
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if event.Type == sdl.MOUSEBUTTONDOWN {
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x, y := float64(event.X), float64(event.Y)
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vec := Vector2D{x, y}
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p.ForEachChildren(func(child Object) {
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if interChild, ok := child.(InteractableObject); ok {
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isOverlap := IsOverlapWithPoint(child.(PositionedObject), vec)
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if isOverlap {
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interChild.OnClick(vec)
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x, y := float64(event.X), float64(event.Y)
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vec := Vector2D{x, y}
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p.ForEachChildren(func(child Object) {
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if interChild, ok := child.(InteractableObject); ok {
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if IsOverlapWithPoint(child.(PositionedObject), vec) {
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if event.Type == sdl.MOUSEBUTTONDOWN {
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interChild.OnEvent(UserEventMouseDown, vec)
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} else if event.Type == sdl.MOUSEBUTTONUP {
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interChild.OnEvent(UserEventMouseUp, vec)
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}
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}
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})
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}
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}
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})
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case *sdl.MouseMotionEvent:
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x, y := float64(event.X), float64(event.Y)
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vec := Vector2D{x, y}
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p.ForEachChildren(func(child Object) {
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if interChild, ok := child.(InteractableObject); ok {
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isOverlap := IsOverlapWithPoint(child.(PositionedObject), vec)
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interChild.OnEvent(UserEventMouseMove, vec, isOverlap)
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}
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})
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}
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}
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@@ -2,36 +2,51 @@ package ui
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"git.solsynth.dev/highland/codingland/pkg/internal/land/renderer"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"log"
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)
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type ButtonObject struct {
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land.BaseUIObject
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type ButtonWidget struct {
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land.BaseWidget
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Label string
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Font *ttf.Font
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OnClickEvent func(mousePos land.Vector2D)
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Label string
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Font *ttf.Font
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OnClick func(mousePos land.Vector2D)
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isHovering bool
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isClicking bool
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}
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func (p *ButtonObject) Draw(pen *sdl.Renderer) {
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func (p *ButtonWidget) Draw(pen *sdl.Renderer) {
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var borderColor, bgColor sdl.Color
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if p.isClicking {
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borderColor = sdl.Color{R: 200, G: 0, B: 0, A: 255}
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bgColor = sdl.Color{R: 255, G: 0, B: 0, A: 255}
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} else if p.isHovering {
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borderColor = sdl.Color{R: 0, G: 200, B: 0, A: 255}
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bgColor = sdl.Color{R: 0, G: 255, B: 0, A: 255}
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} else {
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borderColor = sdl.Color{R: 255, G: 255, B: 255, A: 255}
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bgColor = sdl.Color{R: 0, G: 0, B: 0, A: 255}
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}
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var borderWidth int32 = 2
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pen.SetDrawColor(255, 255, 255, 255)
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pen.FillRect(&sdl.Rect{
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pen.SetDrawColor(borderColor.R, borderColor.G, borderColor.B, borderColor.A)
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renderer.FillRoundedRect(pen, &sdl.Rect{
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X: int32(p.Position.X),
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Y: int32(p.Position.Y),
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W: int32(p.Size.X),
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H: int32(p.Size.Y),
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})
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pen.SetDrawColor(0, 0, 0, 255)
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pen.FillRect(&sdl.Rect{
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}, borderColor, 16)
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renderer.FillRoundedRect(pen, &sdl.Rect{
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X: int32(p.Position.X) + borderWidth/2,
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Y: int32(p.Position.Y) + borderWidth/2,
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W: int32(p.Size.X) - borderWidth,
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H: int32(p.Size.Y) - borderWidth,
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})
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}, bgColor, 16)
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surface, err := p.Font.RenderUTF8Blended(p.Label, sdl.Color{R: 255, G: 255, B: 255, A: 255})
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if err != nil {
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@@ -47,15 +62,22 @@ func (p *ButtonObject) Draw(pen *sdl.Renderer) {
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}
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defer texture.Destroy()
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textRect := sdl.Rect{
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X: int32(p.BaseUIObject.Position.X),
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Y: int32(p.BaseUIObject.Position.Y),
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W: surface.W,
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H: surface.H,
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}
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textWidth := surface.W
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textHeight := surface.H
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textX := int32(p.BaseWidget.Position.X) + (int32(p.BaseWidget.Size.X)-textWidth)/2
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textY := int32(p.BaseWidget.Position.Y) + (int32(p.BaseWidget.Size.Y)-textHeight)/2
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textRect := sdl.Rect{X: textX, Y: textY, W: textWidth, H: textHeight}
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pen.Copy(texture, nil, &textRect)
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}
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func (p *ButtonObject) OnClick(mousePos land.Vector2D) {
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p.OnClickEvent(mousePos)
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func (p *ButtonWidget) OnEvent(event land.UserEventType, args ...any) {
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switch event {
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case land.UserEventMouseDown:
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p.isClicking = true
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p.OnClick(args[0].(land.Vector2D))
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case land.UserEventMouseUp:
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p.isClicking = false
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case land.UserEventMouseMove:
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p.isHovering = args[1].(bool)
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}
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}
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|
@@ -1,6 +1,8 @@
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package land
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import "fmt"
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import (
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"fmt"
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)
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type Vector2D struct {
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X, Y float64
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