⚡ Improve and optimization
This commit is contained in:
@@ -2,36 +2,51 @@ package ui
|
||||
|
||||
import (
|
||||
"git.solsynth.dev/highland/codingland/pkg/internal/land"
|
||||
"git.solsynth.dev/highland/codingland/pkg/internal/land/renderer"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
"log"
|
||||
)
|
||||
|
||||
type ButtonObject struct {
|
||||
land.BaseUIObject
|
||||
type ButtonWidget struct {
|
||||
land.BaseWidget
|
||||
|
||||
Label string
|
||||
Font *ttf.Font
|
||||
OnClickEvent func(mousePos land.Vector2D)
|
||||
Label string
|
||||
Font *ttf.Font
|
||||
OnClick func(mousePos land.Vector2D)
|
||||
|
||||
isHovering bool
|
||||
isClicking bool
|
||||
}
|
||||
|
||||
func (p *ButtonObject) Draw(pen *sdl.Renderer) {
|
||||
func (p *ButtonWidget) Draw(pen *sdl.Renderer) {
|
||||
var borderColor, bgColor sdl.Color
|
||||
if p.isClicking {
|
||||
borderColor = sdl.Color{R: 200, G: 0, B: 0, A: 255}
|
||||
bgColor = sdl.Color{R: 255, G: 0, B: 0, A: 255}
|
||||
} else if p.isHovering {
|
||||
borderColor = sdl.Color{R: 0, G: 200, B: 0, A: 255}
|
||||
bgColor = sdl.Color{R: 0, G: 255, B: 0, A: 255}
|
||||
} else {
|
||||
borderColor = sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
bgColor = sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
||||
}
|
||||
|
||||
var borderWidth int32 = 2
|
||||
|
||||
pen.SetDrawColor(255, 255, 255, 255)
|
||||
pen.FillRect(&sdl.Rect{
|
||||
pen.SetDrawColor(borderColor.R, borderColor.G, borderColor.B, borderColor.A)
|
||||
renderer.FillRoundedRect(pen, &sdl.Rect{
|
||||
X: int32(p.Position.X),
|
||||
Y: int32(p.Position.Y),
|
||||
W: int32(p.Size.X),
|
||||
H: int32(p.Size.Y),
|
||||
})
|
||||
pen.SetDrawColor(0, 0, 0, 255)
|
||||
pen.FillRect(&sdl.Rect{
|
||||
}, borderColor, 16)
|
||||
renderer.FillRoundedRect(pen, &sdl.Rect{
|
||||
X: int32(p.Position.X) + borderWidth/2,
|
||||
Y: int32(p.Position.Y) + borderWidth/2,
|
||||
W: int32(p.Size.X) - borderWidth,
|
||||
H: int32(p.Size.Y) - borderWidth,
|
||||
})
|
||||
}, bgColor, 16)
|
||||
|
||||
surface, err := p.Font.RenderUTF8Blended(p.Label, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
if err != nil {
|
||||
@@ -47,15 +62,22 @@ func (p *ButtonObject) Draw(pen *sdl.Renderer) {
|
||||
}
|
||||
defer texture.Destroy()
|
||||
|
||||
textRect := sdl.Rect{
|
||||
X: int32(p.BaseUIObject.Position.X),
|
||||
Y: int32(p.BaseUIObject.Position.Y),
|
||||
W: surface.W,
|
||||
H: surface.H,
|
||||
}
|
||||
textWidth := surface.W
|
||||
textHeight := surface.H
|
||||
textX := int32(p.BaseWidget.Position.X) + (int32(p.BaseWidget.Size.X)-textWidth)/2
|
||||
textY := int32(p.BaseWidget.Position.Y) + (int32(p.BaseWidget.Size.Y)-textHeight)/2
|
||||
textRect := sdl.Rect{X: textX, Y: textY, W: textWidth, H: textHeight}
|
||||
pen.Copy(texture, nil, &textRect)
|
||||
}
|
||||
|
||||
func (p *ButtonObject) OnClick(mousePos land.Vector2D) {
|
||||
p.OnClickEvent(mousePos)
|
||||
func (p *ButtonWidget) OnEvent(event land.UserEventType, args ...any) {
|
||||
switch event {
|
||||
case land.UserEventMouseDown:
|
||||
p.isClicking = true
|
||||
p.OnClick(args[0].(land.Vector2D))
|
||||
case land.UserEventMouseUp:
|
||||
p.isClicking = false
|
||||
case land.UserEventMouseMove:
|
||||
p.isHovering = args[1].(bool)
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user