✨ Slide and collide!
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@ -19,6 +19,10 @@ type Player struct {
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}
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func (p *Player) Update() {
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if !p.Velocity.IsZero() {
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p.SlideByVelocity()
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}
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keys := sdl.GetKeyboardState()
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if keys[sdl.SCANCODE_UP] == 1 || keys[sdl.SCANCODE_W] == 1 {
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p.Move(0, -1)
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@ -33,14 +37,15 @@ func (p *Player) Update() {
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p.Move(1, 0)
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}
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p.Move(0, 0)
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p.BaseObject.Update()
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}
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func (p *Player) Move(deltaX, deltaY float64) {
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p.Velocity.X += deltaX * Acceleration
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p.Velocity.Y += deltaY * Acceleration
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}
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func (p *Player) SlideByVelocity() {
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p.Position.X += p.Velocity.X
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p.Position.Y += p.Velocity.Y
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@ -63,3 +68,29 @@ func (p *Player) Draw(pen *sdl.Renderer) {
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}
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}
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}
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func (p *Player) GetPosition() land.Vector2D {
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return p.Position
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}
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func (p *Player) GetSize() land.Vector2D {
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return p.Size
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}
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func (p *Player) OnCollide(other land.CollidableObject) {
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if p.Position.X < other.GetPosition().X {
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p.Position.X = other.GetPosition().X - p.Size.X
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p.Velocity.X = 0
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} else if p.Position.X > other.GetPosition().X {
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p.Position.X = other.GetPosition().X + other.GetSize().X
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p.Velocity.X = 0
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}
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if p.Position.Y < other.GetPosition().Y {
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p.Position.Y = other.GetPosition().Y - p.Size.Y
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p.Velocity.Y = 0
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} else if p.Position.Y > other.GetPosition().Y {
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p.Position.Y = other.GetPosition().Y + other.GetSize().Y
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p.Velocity.Y = 0
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}
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}
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@ -8,7 +8,7 @@ type Object interface {
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}
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type DrawableObject interface {
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Draw(*sdl.Renderer)
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Draw(pen *sdl.Renderer)
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}
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type BaseObject struct {
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18
pkg/internal/land/object_collision.go
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18
pkg/internal/land/object_collision.go
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@ -0,0 +1,18 @@
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package land
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type CollidableObject interface {
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GetPosition() Vector2D
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GetSize() Vector2D
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OnCollide(other CollidableObject)
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}
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func checkCollisionBetweenObject(a, b CollidableObject) bool {
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aPos := a.GetPosition()
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aSize := a.GetSize()
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bPos := b.GetPosition()
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bSize := b.GetSize()
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return aPos.X < bPos.X+bSize.X &&
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aPos.X+aSize.X > bPos.X &&
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aPos.Y < bPos.Y+bSize.Y &&
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aPos.Y+aSize.Y > bPos.Y
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}
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6
pkg/internal/land/object_movable.go
Normal file
6
pkg/internal/land/object_movable.go
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@ -0,0 +1,6 @@
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package land
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type MoveableObject interface {
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Move(deltaX int64, deltaY int64)
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SlideByVelocity()
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}
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@ -19,7 +19,7 @@ func (p *PerformanceAnalyzer) Draw() {
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atomic.AddInt64(&p.drawCount, 1)
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}
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func (p *PerformanceAnalyzer) KeepResetting(duration time.Duration) {
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func (p *PerformanceAnalyzer) RunResetter(duration time.Duration) {
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ticker := time.NewTicker(duration)
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defer ticker.Stop()
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for {
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@ -16,7 +16,7 @@ func NewRootObject() *RootObject {
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Analyzer: &PerformanceAnalyzer{},
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}
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go in.Analyzer.KeepResetting(1 * time.Second)
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go in.Analyzer.RunResetter(1 * time.Second)
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return in
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}
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@ -38,6 +38,24 @@ func (p *RootObject) RunEventLoop(tickDuration time.Duration) {
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func (p *RootObject) Update() {
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p.BaseObject.Update()
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// Check collision
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for _, child := range p.Children {
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for _, other := range p.Children {
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collidableChild, ok := child.(CollidableObject)
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if !ok {
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continue
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}
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collidableOther, ok := other.(CollidableObject)
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if !ok {
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continue
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}
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if child != other && checkCollisionBetweenObject(collidableChild, collidableOther) {
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collidableChild.OnCollide(collidableOther)
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collidableOther.OnCollide(collidableChild)
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}
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}
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}
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p.Analyzer.Tick()
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}
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@ -3,3 +3,7 @@ package land
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type Vector2D struct {
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X, Y float64
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}
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func (p Vector2D) IsZero() bool {
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return p.X == 0 && p.Y == 0
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}
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40
pkg/internal/tiles/tile.go
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40
pkg/internal/tiles/tile.go
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@ -0,0 +1,40 @@
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package tiles
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Tile struct {
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land.BaseObject
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Position land.Vector2D
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Size land.Vector2D
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}
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func (p *Tile) Draw(pen *sdl.Renderer) {
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pen.SetDrawColor(255, 255, 255, 255)
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pen.FillRect(&sdl.Rect{
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X: int32(p.Position.X),
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Y: int32(p.Position.Y),
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W: int32(p.Size.X),
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H: int32(p.Size.Y),
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})
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for _, child := range p.Children {
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if drawableChild, ok := child.(land.DrawableObject); ok {
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drawableChild.Draw(pen)
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}
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}
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}
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func (p *Tile) GetPosition() land.Vector2D {
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return p.Position
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}
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func (p *Tile) GetSize() land.Vector2D {
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return p.Size
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}
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func (p *Tile) OnCollide(other land.CollidableObject) {
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}
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@ -3,6 +3,7 @@ package main
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/entities"
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"git.solsynth.dev/highland/codingland/pkg/internal/tiles"
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"log"
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"runtime"
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"time"
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@ -42,6 +43,10 @@ func main() {
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Position: land.Vector2D{X: windowWidth/2 - 25, Y: windowHeight/2 - 25},
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Size: land.Vector2D{X: 50, Y: 50},
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})
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root.AddChild(&tiles.Tile{
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Position: land.Vector2D{X: 25, Y: 25},
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Size: land.Vector2D{X: 50, Y: 50},
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})
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// 10ms delay use be 100tps average
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go root.RunEventLoop(10 * time.Millisecond)
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