✨ Profiler and fixed tps
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cd01069c89
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@ -56,4 +56,10 @@ func (p *Player) Draw(pen *sdl.Renderer) {
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W: int32(p.Size.X),
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H: int32(p.Size.Y),
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})
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for _, child := range p.Children {
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if drawableChild, ok := child.(land.DrawableObject); ok {
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drawableChild.Draw(pen)
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}
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}
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}
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39
pkg/internal/land/prof.go
Normal file
39
pkg/internal/land/prof.go
Normal file
@ -0,0 +1,39 @@
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package land
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import (
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"log"
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"sync/atomic"
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"time"
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)
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type PerformanceAnalyzer struct {
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tickCount int64
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drawCount int64
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}
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func (p *PerformanceAnalyzer) Tick() {
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atomic.AddInt64(&p.tickCount, 1)
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}
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func (p *PerformanceAnalyzer) Draw() {
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atomic.AddInt64(&p.drawCount, 1)
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}
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func (p *PerformanceAnalyzer) KeepResetting(duration time.Duration) {
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ticker := time.NewTicker(duration)
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defer ticker.Stop()
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for {
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<-ticker.C
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log.Printf("TPS: %d FPS: %d\n", atomic.LoadInt64(&p.tickCount), atomic.LoadInt64(&p.drawCount))
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atomic.StoreInt64(&p.tickCount, 0)
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atomic.StoreInt64(&p.drawCount, 0)
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}
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}
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func (p *PerformanceAnalyzer) GetTPS() int64 {
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return atomic.LoadInt64(&p.tickCount)
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}
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func (p *PerformanceAnalyzer) GetFPS() int64 {
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return atomic.LoadInt64(&p.drawCount)
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}
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@ -2,16 +2,56 @@ package land
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import (
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"github.com/veandco/go-sdl2/sdl"
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"time"
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)
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type RootObject struct {
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BaseObject
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Analyzer *PerformanceAnalyzer
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}
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func NewRootObject() *RootObject {
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in := &RootObject{
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Analyzer: &PerformanceAnalyzer{},
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}
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go in.Analyzer.KeepResetting(1 * time.Second)
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return in
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}
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func (p *RootObject) RunEventLoop(tickDuration time.Duration) {
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for {
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startTime := time.Now()
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p.Update()
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elapsed := time.Since(startTime)
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hangDuration := tickDuration - elapsed
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if hangDuration > 0 {
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time.Sleep(hangDuration)
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}
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}
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}
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func (p *RootObject) Update() {
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p.BaseObject.Update()
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p.Analyzer.Tick()
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}
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func (p *RootObject) Draw(pen *sdl.Renderer) {
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// Render background and clear previous state
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pen.SetDrawColor(77, 77, 77, 255)
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pen.Clear()
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// Render each child
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for _, child := range p.Children {
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if drawableChild, ok := child.(DrawableObject); ok {
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drawableChild.Draw(pen)
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}
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}
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p.Analyzer.Draw()
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}
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18
pkg/main.go
18
pkg/main.go
@ -5,14 +5,14 @@ import (
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"log"
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"runtime"
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"time"
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"github.com/veandco/go-sdl2/sdl"
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)
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const (
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windowWidth = 640
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windowWidth = 720
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windowHeight = 480
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playerSize = 50
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)
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func init() {
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@ -37,12 +37,15 @@ func main() {
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}
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defer renderer.Destroy()
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root := &land.RootObject{}
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root := land.NewRootObject()
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root.AddChild(&entities.Player{
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Position: land.Vector2D{X: windowWidth / 2, Y: windowHeight / 2},
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Size: land.Vector2D{X: playerSize, Y: playerSize},
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Position: land.Vector2D{X: windowWidth/2 - 25, Y: windowHeight/2 - 25},
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Size: land.Vector2D{X: 50, Y: 50},
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})
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// 10ms delay use be 100tps average
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go root.RunEventLoop(10 * time.Millisecond)
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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@ -52,11 +55,6 @@ func main() {
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}
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}
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root.Update()
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renderer.SetDrawColor(0, 0, 0, 255)
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renderer.Clear()
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root.Draw(renderer)
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renderer.Present()
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