⚡ Optimization and ready jump to godot
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@@ -36,8 +36,6 @@ func (p *Player) Update() {
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if keys[sdl.SCANCODE_RIGHT] == 1 || keys[sdl.SCANCODE_D] == 1 {
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p.Move(1, 0)
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}
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p.BaseObject.Update()
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}
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func (p *Player) Move(deltaX, deltaY float64) {
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