⚡ Optimization and ready jump to godot
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@@ -2,7 +2,6 @@ package ui
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import (
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"git.solsynth.dev/highland/codingland/pkg/internal/land"
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"git.solsynth.dev/highland/codingland/pkg/internal/land/renderer"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"log"
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@@ -20,6 +19,10 @@ type ButtonWidget struct {
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}
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func (p *ButtonWidget) Draw(pen *sdl.Renderer) {
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if !p.BaseWidget.IsVisible {
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return
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}
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var borderColor, bgColor sdl.Color
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if p.isClicking {
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borderColor = sdl.Color{R: 200, G: 0, B: 0, A: 255}
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@@ -35,18 +38,19 @@ func (p *ButtonWidget) Draw(pen *sdl.Renderer) {
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var borderWidth int32 = 2
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pen.SetDrawColor(borderColor.R, borderColor.G, borderColor.B, borderColor.A)
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renderer.FillRoundedRect(pen, &sdl.Rect{
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pen.FillRect(&sdl.Rect{
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X: int32(p.Position.X),
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Y: int32(p.Position.Y),
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W: int32(p.Size.X),
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H: int32(p.Size.Y),
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}, borderColor, 16)
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renderer.FillRoundedRect(pen, &sdl.Rect{
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})
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pen.SetDrawColor(bgColor.R, bgColor.G, bgColor.B, bgColor.A)
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pen.FillRect(&sdl.Rect{
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X: int32(p.Position.X) + borderWidth/2,
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Y: int32(p.Position.Y) + borderWidth/2,
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W: int32(p.Size.X) - borderWidth,
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H: int32(p.Size.Y) - borderWidth,
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}, bgColor, 16)
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})
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surface, err := p.Font.RenderUTF8Blended(p.Label, sdl.Color{R: 255, G: 255, B: 255, A: 255})
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if err != nil {
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