CyberTower/scripts/ui/finish_screen.gd

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GDScript3
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extends Control
@export var stats: Statistics
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@export var survived_indicator: Label
@export var wave_indicator: Label
@export var enemies_indicator: Label
@export var bullet_indicator: Label
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func _show():
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survived_indicator.text = "%.2fs" % (stats.get_time_survived() / 1000.0)
wave_indicator.text = "%d" % stats.get_current_wave()
enemies_indicator.text = "%d" % stats.enemies_defeated
bullet_indicator.text = "%d" % stats.bullet_shoot
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visible = true