16 lines
302 B
GDScript3
16 lines
302 B
GDScript3
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extends CharacterBody2D
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@export var damage = 12.0
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func _physics_process(delta):
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var collision = move_and_collide(velocity * delta)
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if collision:
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var collider = collision.get_collider()
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if collider is Enemy:
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collider.take_damage(damage)
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queue_free()
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func _on_timed_out():
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queue_free()
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