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								scripts/PlayerMovement.gd
									
									
									
									
									
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								scripts/PlayerMovement.gd
									
									
									
									
									
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extends CharacterBody2D
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@export var speed = 1200
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@export var speed_multiplier = 20
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@export var friction = 0.9
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@export var dash_cooldown_duration = 1.0
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@export var dash_cooldown_timer: Timer
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func deal_move(delta):
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	var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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	velocity = velocity.move_toward(input_direction * speed, speed * delta)
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	velocity = velocity * friction
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	var is_dash = Input.is_action_pressed("skill_dash")
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	if is_dash && dash_cooldown_timer.is_stopped():
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		velocity *= speed_multiplier
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		dash_cooldown_timer.start(dash_cooldown_duration)
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func _on_cooled_down():
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	dash_cooldown_timer.stop()
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func _ready():
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	var screen_size = get_viewport_rect().size
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	position = Vector2(screen_size.x / 2, screen_size.y / 2)
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func _physics_process(delta):
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	deal_move(delta)
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	move_and_slide()
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								scripts/Tower.gd
									
									
									
									
									
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								scripts/Tower.gd
									
									
									
									
									
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extends Area2D
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func _ready():
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	var screen_size = get_viewport_rect().size
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	position = Vector2(screen_size.x / 2, screen_size.y / 2)
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