✨ Ebb and flow
BIN
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<title>Tower</title>
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@ -51,7 +51,8 @@ skill_dash={
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@ -20,8 +23,9 @@ common_target = NodePath("../Player")
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[node name="BulletFarm" type="Node2D" parent="."]
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@ -31,3 +35,17 @@ curve = SubResource("Curve2D_gwd20")
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18
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Normal file
@ -0,0 +1,18 @@
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@ -1,6 +1,6 @@
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@ -1,7 +1,7 @@
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@ -22,6 +22,7 @@ rotation = 1.5708
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[connection signal="timeout" from="DisposeTimer" to="." method="_on_timed_out"]
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://cwkcf8h5rspoh"]
|
[gd_scene load_steps=5 format=3 uid="uid://cwkcf8h5rspoh"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_sa7t7"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_sa7t7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b4daomndc1ag" path="res://assets/player.svg" id="2_3pad2"]
|
[ext_resource type="Texture2D" uid="uid://b4daomndc1ag" path="res://assets/images/player.svg" id="2_3pad2"]
|
||||||
[ext_resource type="PackedScene" uid="uid://h4fxpxqc6bpt" path="res://scenes/objects/bullet.tscn" id="2_v83ov"]
|
[ext_resource type="PackedScene" uid="uid://h4fxpxqc6bpt" path="res://scenes/objects/bullet.tscn" id="2_v83ov"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_k56cq"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_k56cq"]
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://cxlgt8h33u7os"]
|
[gd_scene load_steps=5 format=3 uid="uid://cxlgt8h33u7os"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/tower.gd" id="1_d5o8q"]
|
[ext_resource type="Script" path="res://scripts/tower.gd" id="1_d5o8q"]
|
||||||
[ext_resource type="Texture2D" uid="uid://jxub8lma4oud" path="res://assets/tower_background.svg" id="2_ynj1l"]
|
[ext_resource type="Texture2D" uid="uid://jxub8lma4oud" path="res://assets/images/tower.svg" id="2_ynj1l"]
|
||||||
[ext_resource type="Script" path="res://scripts/tower_health_display.gd" id="3_ijb8h"]
|
[ext_resource type="Script" path="res://scripts/tower_health_display.gd" id="3_ijb8h"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_7mogk"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_7mogk"]
|
||||||
|
28
scenes/ui/finish_screen.tscn
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://dy51uqtr2ng32"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/ui/finish_screen.gd" id="1_c1emt"]
|
||||||
|
[ext_resource type="Theme" uid="uid://gh5a3no0ojkl" path="res://codingland.tres" id="1_l6ven"]
|
||||||
|
|
||||||
|
[node name="FinishScreen" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme = ExtResource("1_l6ven")
|
||||||
|
script = ExtResource("1_c1emt")
|
||||||
|
|
||||||
|
[node name="Panel" type="Panel" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 648.0
|
||||||
|
|
||||||
|
[node name="Title" type="Label" parent="Panel"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_top = 280.0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 364.0
|
||||||
|
theme_override_font_sizes/font_size = 64
|
||||||
|
text = "Game Over"
|
||||||
|
horizontal_alignment = 1
|
78
scenes/ui/stats_overlay.tscn
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
[gd_scene load_steps=5 format=3 uid="uid://cjam63kp5sg2o"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/ui/stats_overlay.gd" id="1_iejg3"]
|
||||||
|
[ext_resource type="Theme" uid="uid://gh5a3no0ojkl" path="res://codingland.tres" id="1_ne3m3"]
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bs475"]
|
||||||
|
bg_color = Color(0.996078, 0.996078, 0.996078, 0.588235)
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rfnxc"]
|
||||||
|
bg_color = Color(0.517647, 0.729412, 0.478431, 1)
|
||||||
|
|
||||||
|
[node name="StatsOverlay" type="Control" node_paths=PackedStringArray("survived_indicator", "wave_indicator", "wave_progress")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme = ExtResource("1_ne3m3")
|
||||||
|
script = ExtResource("1_iejg3")
|
||||||
|
survived_indicator = NodePath("SurvivedControl/SurvivedTime")
|
||||||
|
wave_indicator = NodePath("WaveControl/WaveCount")
|
||||||
|
wave_progress = NodePath("WaveControl/WaveProgress")
|
||||||
|
|
||||||
|
[node name="SurvivedControl" type="Control" parent="."]
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_top = 570.0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 648.0
|
||||||
|
|
||||||
|
[node name="SurvivedCaption" type="Label" parent="SurvivedControl"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 26.0
|
||||||
|
theme_override_font_sizes/font_size = 18
|
||||||
|
text = "You survived"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="SurvivedTime" type="Label" parent="SurvivedControl"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_top = 20.0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 65.0
|
||||||
|
theme_override_font_sizes/font_size = 32
|
||||||
|
text = "0.0s"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="WaveControl" type="Control" parent="."]
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 648.0
|
||||||
|
|
||||||
|
[node name="WaveCaption" type="Label" parent="WaveControl"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_top = 14.0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
theme_override_font_sizes/font_size = 18
|
||||||
|
text = "Wave"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="WaveCount" type="Label" parent="WaveControl"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_top = 34.0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 79.0
|
||||||
|
theme_override_font_sizes/font_size = 32
|
||||||
|
text = "1"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="WaveProgress" type="ProgressBar" parent="WaveControl"]
|
||||||
|
custom_minimum_size = Vector2(2.08165e-12, 10)
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 1152.0
|
||||||
|
offset_bottom = 8.0
|
||||||
|
theme_override_styles/background = SubResource("StyleBoxFlat_bs475")
|
||||||
|
theme_override_styles/fill = SubResource("StyleBoxFlat_rfnxc")
|
||||||
|
show_percentage = false
|
@ -1,6 +1,7 @@
|
|||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
@export var damage = 12.0
|
@export var damage = 12.0
|
||||||
|
@export var knockback = 4
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
var collision = move_and_collide(velocity * delta)
|
var collision = move_and_collide(velocity * delta)
|
||||||
@ -8,6 +9,8 @@ func _physics_process(delta):
|
|||||||
if collision:
|
if collision:
|
||||||
var collider = collision.get_collider()
|
var collider = collision.get_collider()
|
||||||
if collider is Enemy:
|
if collider is Enemy:
|
||||||
|
var normal = collision.get_normal()
|
||||||
|
collider.velocity = collider.velocity.bounce(normal) * knockback
|
||||||
collider.take_damage(damage)
|
collider.take_damage(damage)
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
|
@ -2,6 +2,8 @@ class_name Enemy
|
|||||||
|
|
||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
signal enemy_defeat
|
||||||
|
|
||||||
@export var damage = 8.0
|
@export var damage = 8.0
|
||||||
@export var max_health = 20
|
@export var max_health = 20
|
||||||
|
|
||||||
@ -13,4 +15,5 @@ func _ready():
|
|||||||
func take_damage(amount: float):
|
func take_damage(amount: float):
|
||||||
health -= amount
|
health -= amount
|
||||||
if health <= 0:
|
if health <= 0:
|
||||||
|
enemy_defeat.emit()
|
||||||
queue_free()
|
queue_free()
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
signal enemy_defeat
|
||||||
|
|
||||||
@export var common_parent: Node2D
|
@export var common_parent: Node2D
|
||||||
@export var path_follow: PathFollow2D
|
@export var path_follow: PathFollow2D
|
||||||
|
|
||||||
@export var target: PackedScene
|
@export var target: PackedScene
|
||||||
@export var common_target: Node2D
|
@export var common_target: Node2D
|
||||||
|
|
||||||
|
@export var respawn_timer: Timer
|
||||||
|
|
||||||
func spawn():
|
func spawn():
|
||||||
var instance = target.instantiate()
|
var instance = target.instantiate()
|
||||||
|
|
||||||
@ -18,6 +22,16 @@ func spawn():
|
|||||||
instance.speed = randi_range(800, 1400)
|
instance.speed = randi_range(800, 1400)
|
||||||
|
|
||||||
instance.target = common_target
|
instance.target = common_target
|
||||||
|
instance.connect("enemy_defeat", _on_enemy_defeat)
|
||||||
|
|
||||||
# Add into common parent
|
# Add into common parent
|
||||||
common_parent.add_child(instance)
|
common_parent.add_child(instance)
|
||||||
|
|
||||||
|
func _on_wave_finished():
|
||||||
|
respawn_timer.stop()
|
||||||
|
|
||||||
|
func _on_wave_started():
|
||||||
|
respawn_timer.start()
|
||||||
|
|
||||||
|
func _on_enemy_defeat():
|
||||||
|
enemy_defeat.emit()
|
||||||
|
@ -14,6 +14,8 @@ extends CharacterBody2D
|
|||||||
@export var fire_cooldown_duration = 0.2
|
@export var fire_cooldown_duration = 0.2
|
||||||
@export var fire_cooldown_timer: Timer
|
@export var fire_cooldown_timer: Timer
|
||||||
|
|
||||||
|
@export var statistics: Statistics
|
||||||
|
|
||||||
func deal_move(delta):
|
func deal_move(delta):
|
||||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||||
velocity = velocity.move_toward(input_direction * speed, speed * delta)
|
velocity = velocity.move_toward(input_direction * speed, speed * delta)
|
||||||
@ -36,6 +38,7 @@ func deal_weapon_shoot():
|
|||||||
bullet.global_position = global_position
|
bullet.global_position = global_position
|
||||||
bullet.velocity = direction * weapon_bullet_speed
|
bullet.velocity = direction * weapon_bullet_speed
|
||||||
|
|
||||||
|
statistics.bullet_shoot += 1
|
||||||
fire_cooldown_timer.start(fire_cooldown_duration)
|
fire_cooldown_timer.start(fire_cooldown_duration)
|
||||||
|
|
||||||
func _on_dash_cooled_down():
|
func _on_dash_cooled_down():
|
||||||
|
71
scripts/statistics.gd
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
class_name Statistics
|
||||||
|
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
signal wave_finished
|
||||||
|
signal wave_started
|
||||||
|
|
||||||
|
var time_started
|
||||||
|
var time_survived
|
||||||
|
|
||||||
|
var wave_passed: int
|
||||||
|
var in_wave_gap: bool
|
||||||
|
|
||||||
|
var enemies_defeated: int
|
||||||
|
var bullet_shoot: int
|
||||||
|
|
||||||
|
@export var wave_gap_duration = 10
|
||||||
|
@export var wave_duration = 10
|
||||||
|
@export var wave_multiplier = 1.5
|
||||||
|
|
||||||
|
@export var wave_timer: Timer
|
||||||
|
@export var wave_gap_timer: Timer
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
time_started = Time.get_ticks_msec()
|
||||||
|
time_survived = null
|
||||||
|
|
||||||
|
wave_passed = 0
|
||||||
|
enemies_defeated = 0
|
||||||
|
bullet_shoot = 0
|
||||||
|
|
||||||
|
_on_wave_gap_passed()
|
||||||
|
|
||||||
|
func _on_game_over():
|
||||||
|
time_survived = get_time_survived()
|
||||||
|
|
||||||
|
func get_current_wave():
|
||||||
|
return wave_passed + 1
|
||||||
|
|
||||||
|
func get_current_wave_time():
|
||||||
|
if in_wave_gap:
|
||||||
|
return get_current_wave_duration() - $WaveGapTimer.time_left
|
||||||
|
else:
|
||||||
|
return get_current_wave_duration() - $WaveTimer.time_left
|
||||||
|
|
||||||
|
func get_current_wave_duration():
|
||||||
|
if in_wave_gap:
|
||||||
|
return wave_gap_duration
|
||||||
|
else:
|
||||||
|
return wave_duration + wave_multiplier * wave_passed
|
||||||
|
|
||||||
|
func get_time_survived():
|
||||||
|
if time_survived == null:
|
||||||
|
return Time.get_ticks_msec() - time_started
|
||||||
|
else:
|
||||||
|
return time_survived
|
||||||
|
|
||||||
|
func _on_enemy_defeated():
|
||||||
|
enemies_defeated += 1
|
||||||
|
|
||||||
|
func _on_wave_passed():
|
||||||
|
wave_passed += 1
|
||||||
|
in_wave_gap = true
|
||||||
|
wave_finished.emit()
|
||||||
|
wave_gap_timer.start(wave_gap_duration)
|
||||||
|
|
||||||
|
func _on_wave_gap_passed():
|
||||||
|
in_wave_gap = false
|
||||||
|
wave_started.emit()
|
||||||
|
wave_timer.wait_time = get_current_wave_duration()
|
||||||
|
wave_timer.start()
|
@ -2,6 +2,6 @@ extends Sprite2D
|
|||||||
|
|
||||||
@export var regeneration_progress = 0.5
|
@export var regeneration_progress = 0.5
|
||||||
|
|
||||||
func _process(delta):
|
func _process(_wdelta):
|
||||||
set_modulate(Color(1, 1, 1, regeneration_progress))
|
set_modulate(Color(1, 1, 1, regeneration_progress))
|
||||||
rotation_degrees += 1
|
rotation_degrees += 1
|
||||||
|
6
scripts/ui/finish_screen.gd
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var stats: Statistics
|
||||||
|
|
||||||
|
func _show():
|
||||||
|
visible = true
|
25
scripts/ui/stats_overlay.gd
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var stats: Statistics
|
||||||
|
|
||||||
|
@export var survived_indicator: Label
|
||||||
|
|
||||||
|
@export var wave_indicator: Label
|
||||||
|
@export var wave_progress: ProgressBar
|
||||||
|
|
||||||
|
var wave_stylebox = StyleBoxFlat.new()
|
||||||
|
var wave_gap_stylebox = StyleBoxFlat.new()
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
wave_stylebox.bg_color = Color("84ba7a")
|
||||||
|
wave_gap_stylebox.bg_color = Color("89a1e5")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
survived_indicator.text = "%.2fs" % (stats.get_time_survived() / 1000.0)
|
||||||
|
wave_indicator.text = "%d" % stats.get_current_wave()
|
||||||
|
|
||||||
|
if stats.in_wave_gap:
|
||||||
|
wave_progress.add_theme_stylebox_override("fill", wave_gap_stylebox)
|
||||||
|
else:
|
||||||
|
wave_progress.add_theme_stylebox_override("fill", wave_stylebox)
|
||||||
|
wave_progress.value = stats.get_current_wave_time() / stats.get_current_wave_duration() * 100
|