extends CharacterBody2D @export var speed = 1200 @export var speed_multiplier = 20 @export var friction = 0.9 @export var dash_cooldown_duration = 1.0 @export var dash_cooldown_timer: Timer func deal_move(delta): var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down") velocity = velocity.move_toward(input_direction * speed, speed * delta) velocity = velocity * friction var is_dash = Input.is_action_pressed("skill_dash") if is_dash && dash_cooldown_timer.is_stopped(): velocity *= speed_multiplier dash_cooldown_timer.start(dash_cooldown_duration) func _on_cooled_down(): dash_cooldown_timer.stop() func _ready(): var screen_size = get_viewport_rect().size position = Vector2(screen_size.x / 2, screen_size.y / 2) func _physics_process(delta): deal_move(delta) move_and_slide()