[gd_scene load_steps=6 format=3 uid="uid://l4mybb2dw107"] [ext_resource type="PackedScene" uid="uid://cwkcf8h5rspoh" path="res://scenes/objects/player.tscn" id="1_nq1ke"] [ext_resource type="PackedScene" uid="uid://cxlgt8h33u7os" path="res://scenes/objects/tower.tscn" id="2_betjv"] [ext_resource type="PackedScene" uid="uid://cppmks4ln28yd" path="res://scenes/objects/attacker.tscn" id="3_jg22m"] [ext_resource type="PackedScene" uid="uid://cy2xpilh8v7vx" path="res://scenes/farms/enemy_farm.tscn" id="3_ogjsq"] [sub_resource type="Curve2D" id="Curve2D_gwd20"] _data = { "points": PackedVector2Array(0, 0, 0, 0, -309, -271, 0, 0, 0, 0, -309, 850, 0, 0, 0, 0, 1369, 849, 0, 0, 0, 0, 1368, -272, 0, 0, 0, 0, -309, -271) } point_count = 5 [node name="Main" type="Node2D"] [node name="EnemyFarm" parent="." node_paths=PackedStringArray("path_follow", "common_target") instance=ExtResource("3_ogjsq")] path_follow = NodePath("../EnemySpawnPath/EnemySpawnPoint") target = ExtResource("3_jg22m") common_target = NodePath("../Player") [node name="BulletFarm" type="Node2D" parent="."] [node name="Player" parent="." node_paths=PackedStringArray("weapon_bullet_parent") instance=ExtResource("1_nq1ke")] weapon_bullet_parent = NodePath("../BulletFarm") [node name="Tower" parent="." instance=ExtResource("2_betjv")] [node name="EnemySpawnPath" type="Path2D" parent="."] curve = SubResource("Curve2D_gwd20") [node name="EnemySpawnPoint" type="PathFollow2D" parent="EnemySpawnPath"] position = Vector2(-309, -271) rotation = 1.5708