[gd_scene load_steps=5 format=3 uid="uid://cwkcf8h5rspoh"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_sa7t7"] [ext_resource type="Texture2D" uid="uid://b4daomndc1ag" path="res://assets/player.svg" id="2_3pad2"] [ext_resource type="PackedScene" uid="uid://h4fxpxqc6bpt" path="res://scenes/objects/bullet.tscn" id="2_v83ov"] [sub_resource type="CircleShape2D" id="CircleShape2D_k56cq"] radius = 52.0096 [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("dash_cooldown_timer", "weapon_bullet_parent", "fire_cooldown_timer")] collision_mask = 3 script = ExtResource("1_sa7t7") dash_cooldown_timer = NodePath("DashCooldown") weapon_bullet_scene = ExtResource("2_v83ov") weapon_bullet_parent = NodePath("") fire_cooldown_timer = NodePath("ShootCooldown") [node name="DashCooldown" type="Timer" parent="."] [node name="ShootCooldown" type="Timer" parent="."] wait_time = 0.2 [node name="PlayerSprite" type="Sprite2D" parent="."] position = Vector2(1.90735e-06, 1.78814e-06) scale = Vector2(0.1, 0.1) texture = ExtResource("2_3pad2") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_k56cq") [connection signal="timeout" from="DashCooldown" to="." method="_on_dash_cooled_down"] [connection signal="timeout" from="ShootCooldown" to="." method="_on_fire_cooled_down"]