extends Enemy @export var speed = 800 @export var friction = 0.9 @export var target: Node2D func deal_move(delta): if target: var angle = get_angle_to(target.position) var direction = Vector2(cos(angle), sin(angle)) velocity = velocity.move_toward(direction * speed, speed * delta) velocity = velocity * friction func _physics_process(delta): deal_move(delta) move_and_slide()