Batch push websocket to improve performance

This commit is contained in:
2024-07-17 11:58:51 +08:00
parent d97837dab6
commit 96b96912ed
11 changed files with 200 additions and 230 deletions

View File

@ -3,8 +3,10 @@ package grpc
import (
"context"
"fmt"
"git.solsynth.dev/hydrogen/dealer/pkg/internal/services"
"git.solsynth.dev/hydrogen/dealer/pkg/proto"
"github.com/samber/lo"
)
func (v *Server) CountStreamConnection(ctx context.Context, request *proto.CountConnectionRequest) (*proto.CountConnectionResponse, error) {
@ -34,3 +36,29 @@ func (v *Server) PushStream(ctx context.Context, request *proto.PushStreamReques
FailedCount: int64(cnt - success),
}, nil
}
func (v *Server) PushStreamBatch(ctx context.Context, request *proto.PushStreamBatchRequest) (*proto.PushStreamResponse, error) {
cnt, success, errs := services.WebsocketPushBatch(
lo.Map(request.GetUserId(), func(item uint64, idx int) uint {
return uint(item)
},
), request.GetBody(),
)
if len(errs) > 0 {
// Partial fail
return &proto.PushStreamResponse{
IsAllSuccess: false,
AffectedCount: int64(success),
FailedCount: int64(cnt - success),
}, nil
} else if cnt > 0 && success == 0 {
// All fail
return nil, fmt.Errorf("all push request failed: %v", errs)
}
return &proto.PushStreamResponse{
IsAllSuccess: true,
AffectedCount: int64(success),
FailedCount: int64(cnt - success),
}, nil
}