🐛 Bug fixes
This commit is contained in:
@@ -1,206 +1,73 @@
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import 'package:flutter/material.dart';
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extension SolianCallExt on BuildContext {
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Future<bool?> showPublishDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Publish'),
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content: const Text('Would you like to publish your Camera & Mic ?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('NO'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('YES'),
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),
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],
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),
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);
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Future<bool?> showPlayAudioManuallyDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Play Audio'),
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content: const Text(
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'You need to manually activate audio PlayBack for iOS Safari !'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Ignore'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Play Audio'),
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),
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],
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),
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);
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Future<bool?> showUnPublishDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('UnPublish'),
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content:
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const Text('Would you like to un-publish your Camera & Mic ?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('NO'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('YES'),
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),
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],
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),
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);
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Future<void> showErrorDialog(dynamic exception) => showDialog<void>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Error'),
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content: Text(exception.toString()),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text('OK'),
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)
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],
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),
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);
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Future<bool?> showDisconnectDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Disconnect'),
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content: const Text('Are you sure to disconnect?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancel'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Disconnect'),
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),
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],
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),
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);
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Future<bool?> showReconnectDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Reconnect'),
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content: const Text('This will force a reconnection'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancel'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Reconnect'),
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),
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],
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),
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);
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Future<void> showReconnectSuccessDialog() => showDialog<void>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Reconnect'),
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content: const Text('Reconnection was successful.'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text('OK'),
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),
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],
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),
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);
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Future<bool?> showSendDataDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Send data'),
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content: const Text(
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'This will send a sample data to all participants in the room'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancel'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Send'),
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),
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],
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),
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);
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Future<bool?> showDataReceivedDialog(String data) => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Received data'),
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content: Text(data),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('OK'),
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),
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],
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),
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);
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Future<bool?> showRecordingStatusChangedDialog(bool isActiveRecording) =>
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showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Room recording reminder'),
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content: Text(isActiveRecording
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? 'Room recording is active.'
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: 'Room recording is stoped.'),
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title: const Text('Play Audio'),
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content: const Text(
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'You need to manually activate audio PlayBack for iOS Safari!',
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Ignore'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('OK'),
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child: const Text('Play Audio'),
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),
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],
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),
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);
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Future<bool?> showSubscribePermissionDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Allow subscription'),
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content: const Text(
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'Allow all participants to subscribe tracks published by local participant?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('NO'),
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Future<bool?> showDisconnectDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Disconnect'),
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content: const Text('Are you sure to disconnect?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancel'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Disconnect'),
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),
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],
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('YES'),
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),
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],
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),
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);
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}
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);
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enum SimulateScenarioResult {
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signalReconnect,
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fullReconnect,
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speakerUpdate,
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nodeFailure,
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migration,
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serverLeave,
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switchCandidate,
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e2eeKeyRatchet,
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participantName,
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participantMetadata,
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clear,
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}
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Future<bool?> showReconnectDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Reconnect'),
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content: const Text('This will force a reconnection'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancel'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Reconnect'),
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),
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],
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),
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);
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Future<void> showReconnectSuccessDialog() => showDialog<void>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('Reconnect'),
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content: const Text('Reconnection was successful.'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text('OK'),
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),
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],
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),
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);
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}
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