🐛 Fixes of videos and more
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199
ios/SolianBroadcastExtension/SocketConnection.swift
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199
ios/SolianBroadcastExtension/SocketConnection.swift
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//
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// SocketConnection.swift
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// Broadcast Extension
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//
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// Created by Alex-Dan Bumbu on 22/03/2021.
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// Copyright © 2021 Atlassian Inc. All rights reserved.
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//
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import Foundation
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import OSLog
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class SocketConnection: NSObject {
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var didOpen: (() -> Void)?
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var didClose: ((Error?) -> Void)?
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var streamHasSpaceAvailable: (() -> Void)?
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private let filePath: String
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private var socketHandle: Int32 = -1
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private var address: sockaddr_un?
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private var inputStream: InputStream?
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private var outputStream: OutputStream?
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private var networkQueue: DispatchQueue?
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private var shouldKeepRunning = false
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init?(filePath path: String) {
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filePath = path
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socketHandle = Darwin.socket(AF_UNIX, SOCK_STREAM, 0)
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guard socketHandle != -1 else {
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os_log(.debug, log: broadcastLogger, "failure: create socket")
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return nil
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}
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}
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func open() -> Bool {
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os_log(.debug, log: broadcastLogger, "open socket connection")
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guard FileManager.default.fileExists(atPath: filePath) else {
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os_log(.debug, log: broadcastLogger, "failure: socket file missing")
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return false
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}
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guard setupAddress() == true else {
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return false
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}
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guard connectSocket() == true else {
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return false
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}
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setupStreams()
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inputStream?.open()
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outputStream?.open()
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return true
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}
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func close() {
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unscheduleStreams()
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inputStream?.delegate = nil
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outputStream?.delegate = nil
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inputStream?.close()
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outputStream?.close()
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inputStream = nil
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outputStream = nil
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}
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func writeToStream(buffer: UnsafePointer<UInt8>, maxLength length: Int) -> Int {
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outputStream?.write(buffer, maxLength: length) ?? 0
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}
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}
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extension SocketConnection: StreamDelegate {
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func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
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switch eventCode {
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case .openCompleted:
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os_log(.debug, log: broadcastLogger, "client stream open completed")
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if aStream == outputStream {
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didOpen?()
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}
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case .hasBytesAvailable:
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if aStream == inputStream {
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var buffer: UInt8 = 0
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let numberOfBytesRead = inputStream?.read(&buffer, maxLength: 1)
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if numberOfBytesRead == 0 && aStream.streamStatus == .atEnd {
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os_log(.debug, log: broadcastLogger, "server socket closed")
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close()
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notifyDidClose(error: nil)
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}
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}
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case .hasSpaceAvailable:
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if aStream == outputStream {
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streamHasSpaceAvailable?()
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}
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case .errorOccurred:
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os_log(.debug, log: broadcastLogger, "client stream error occured: \(String(describing: aStream.streamError))")
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close()
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notifyDidClose(error: aStream.streamError)
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default:
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break
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}
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}
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}
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private extension SocketConnection {
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func setupAddress() -> Bool {
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var addr = sockaddr_un()
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guard filePath.count < MemoryLayout.size(ofValue: addr.sun_path) else {
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os_log(.debug, log: broadcastLogger, "failure: fd path is too long")
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return false
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}
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_ = withUnsafeMutablePointer(to: &addr.sun_path.0) { ptr in
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filePath.withCString {
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strncpy(ptr, $0, filePath.count)
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}
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}
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address = addr
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return true
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}
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func connectSocket() -> Bool {
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guard var addr = address else {
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return false
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}
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let status = withUnsafePointer(to: &addr) { ptr in
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ptr.withMemoryRebound(to: sockaddr.self, capacity: 1) {
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Darwin.connect(socketHandle, $0, socklen_t(MemoryLayout<sockaddr_un>.size))
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}
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}
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guard status == noErr else {
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os_log(.debug, log: broadcastLogger, "failure: \(status)")
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return false
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}
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return true
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}
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func setupStreams() {
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var readStream: Unmanaged<CFReadStream>?
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var writeStream: Unmanaged<CFWriteStream>?
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CFStreamCreatePairWithSocket(kCFAllocatorDefault, socketHandle, &readStream, &writeStream)
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inputStream = readStream?.takeRetainedValue()
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inputStream?.delegate = self
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inputStream?.setProperty(kCFBooleanTrue, forKey: Stream.PropertyKey(kCFStreamPropertyShouldCloseNativeSocket as String))
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outputStream = writeStream?.takeRetainedValue()
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outputStream?.delegate = self
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outputStream?.setProperty(kCFBooleanTrue, forKey: Stream.PropertyKey(kCFStreamPropertyShouldCloseNativeSocket as String))
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scheduleStreams()
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}
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func scheduleStreams() {
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shouldKeepRunning = true
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networkQueue = DispatchQueue.global(qos: .userInitiated)
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networkQueue?.async { [weak self] in
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self?.inputStream?.schedule(in: .current, forMode: .common)
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self?.outputStream?.schedule(in: .current, forMode: .common)
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RunLoop.current.run()
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var isRunning = false
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repeat {
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isRunning = self?.shouldKeepRunning ?? false && RunLoop.current.run(mode: .default, before: .distantFuture)
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} while (isRunning)
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}
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}
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func unscheduleStreams() {
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networkQueue?.sync { [weak self] in
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self?.inputStream?.remove(from: .current, forMode: .common)
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self?.outputStream?.remove(from: .current, forMode: .common)
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}
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shouldKeepRunning = false
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}
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func notifyDidClose(error: Error?) {
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if didClose != nil {
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didClose?(error)
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}
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}
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}
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