The websocket handle the ping / pong

This commit is contained in:
2025-07-29 17:14:35 +08:00
parent 4246fea03f
commit 05c6410550
3 changed files with 26 additions and 3 deletions

View File

@@ -1,4 +1,5 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using DysonNetwork.Shared.Proto;
using NodaTime;
using NodaTime.Serialization.SystemTextJson;
@@ -8,8 +9,14 @@ namespace DysonNetwork.Pusher.Connection;
public class WebSocketPacket
{
public string Type { get; set; } = null!;
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public object? Data { get; set; } = null!;
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? Endpoint { get; set; }
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? ErrorMessage { get; set; }
/// <summary>
@@ -74,7 +81,7 @@ public class WebSocketPacket
ErrorMessage = ErrorMessage
};
}
public static WebSocketPacket FromProtoValue(Shared.Proto.WebSocketPacket packet)
{
return new WebSocketPacket
@@ -84,4 +91,4 @@ public class WebSocketPacket
ErrorMessage = packet.ErrorMessage
};
}
}
}