✨ The websocket handle the ping / pong
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@@ -2,6 +2,8 @@ namespace DysonNetwork.Shared.Data;
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public abstract class WebSocketPacketType
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{
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public const string Ping = "ping";
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public const string Pong = "pong";
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public const string Error = "error";
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public const string MessageNew = "messages.new";
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public const string MessageUpdate = "messages.update";
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