Magic spell for one time code

🗑️ Drop the usage of casbin
♻️ Refactor the permission service
♻️ Refactor the flow of creating an account
🧱 Email infra structure
This commit is contained in:
2025-04-29 20:37:10 +08:00
parent 82288fa52c
commit 0ebeab672b
35 changed files with 1789 additions and 5214 deletions

View File

@ -1,5 +1,6 @@
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using NodaTime;
@ -18,18 +19,24 @@ namespace DysonNetwork.Sphere.Permission;
/// and when the permission node has a GroupId, the actor will be set to the group, but it won't work on checking
/// expect the member of that permission group inherent the permission from the group.
[Index(nameof(Key), nameof(Area), nameof(Actor))]
public class PermissionNode : ModelBase
public class PermissionNode : ModelBase, IDisposable
{
public Guid Id { get; set; } = Guid.NewGuid();
[MaxLength(1024)] public string Actor { get; set; } = null!;
[MaxLength(1024)] public string Area { get; set; } = null!;
[MaxLength(1024)] public string Key { get; set; } = null!;
[Column(TypeName = "jsonb")] public object Value { get; set; } = null!;
[Column(TypeName = "jsonb")] public JsonDocument Value { get; set; } = null!;
public Instant? ExpiredAt { get; set; } = null;
public Instant? AffectedAt { get; set; } = null;
public Guid? GroupId { get; set; } = null;
[JsonIgnore] public PermissionNode? Group { get; set; } = null;
[JsonIgnore] public PermissionGroup? Group { get; set; } = null;
public void Dispose()
{
Value.Dispose();
GC.SuppressFinalize(this);
}
}
public class PermissionGroup : ModelBase
@ -44,10 +51,9 @@ public class PermissionGroup : ModelBase
public class PermissionGroupMember : ModelBase
{
public Guid GroupId { get; set; }
public long AccountId { get; set; }
public PermissionGroup Group { get; set; } = null!;
public Account.Account Account { get; set; } = null!;
public Instant? ExpiredAt { get; set; } = null;
public Instant? AffectedAt { get; set; } = null;
[MaxLength(1024)] public string Actor { get; set; } = null!;
public Instant? ExpiredAt { get; set; }
public Instant? AffectedAt { get; set; }
}