✨ Magic spell for one time code
🗑️ Drop the usage of casbin ♻️ Refactor the permission service ♻️ Refactor the flow of creating an account 🧱 Email infra structure
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@ -1,5 +1,6 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using NodaTime;
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@ -18,18 +19,24 @@ namespace DysonNetwork.Sphere.Permission;
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/// and when the permission node has a GroupId, the actor will be set to the group, but it won't work on checking
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/// expect the member of that permission group inherent the permission from the group.
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[Index(nameof(Key), nameof(Area), nameof(Actor))]
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public class PermissionNode : ModelBase
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public class PermissionNode : ModelBase, IDisposable
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{
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public Guid Id { get; set; } = Guid.NewGuid();
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[MaxLength(1024)] public string Actor { get; set; } = null!;
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[MaxLength(1024)] public string Area { get; set; } = null!;
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[MaxLength(1024)] public string Key { get; set; } = null!;
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[Column(TypeName = "jsonb")] public object Value { get; set; } = null!;
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[Column(TypeName = "jsonb")] public JsonDocument Value { get; set; } = null!;
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public Instant? ExpiredAt { get; set; } = null;
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public Instant? AffectedAt { get; set; } = null;
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public Guid? GroupId { get; set; } = null;
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[JsonIgnore] public PermissionNode? Group { get; set; } = null;
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[JsonIgnore] public PermissionGroup? Group { get; set; } = null;
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public void Dispose()
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{
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Value.Dispose();
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GC.SuppressFinalize(this);
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}
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}
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public class PermissionGroup : ModelBase
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@ -44,10 +51,9 @@ public class PermissionGroup : ModelBase
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public class PermissionGroupMember : ModelBase
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{
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public Guid GroupId { get; set; }
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public long AccountId { get; set; }
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public PermissionGroup Group { get; set; } = null!;
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public Account.Account Account { get; set; } = null!;
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public Instant? ExpiredAt { get; set; } = null;
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public Instant? AffectedAt { get; set; } = null;
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[MaxLength(1024)] public string Actor { get; set; } = null!;
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public Instant? ExpiredAt { get; set; }
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public Instant? AffectedAt { get; set; }
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}
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