Add chat message handling and WebSocket integration

Introduce new `ChatService` for managing chat messages, including marking messages as read and checking read status. Add `WebSocketPacket` class for handling WebSocket communication and integrate it with `WebSocketService` to process chat-related packets. Enhance `ChatRoom` and `ChatMember` models with additional fields and relationships. Update `AppDatabase` to include new chat-related entities and adjust permissions for chat creation.
This commit is contained in:
2025-05-02 19:51:32 +08:00
parent da6a891b5f
commit 17de9a0f23
18 changed files with 483 additions and 1819 deletions

View File

@ -3,7 +3,7 @@ using System.Net.WebSockets;
namespace DysonNetwork.Sphere.Connection;
public class WebSocketService
public class WebSocketService(ChatService cs)
{
public static readonly ConcurrentDictionary<
(long AccountId, string DeviceId),
@ -32,4 +32,41 @@ public class WebSocketService
data.Cts.Cancel();
ActiveConnections.TryRemove(key, out _);
}
public void HandlePacket(Account.Account currentUser, string deviceId, WebSocketPacket packet, WebSocket socket)
{
switch (packet.Type)
{
case "message.read":
var request = packet.GetData<ChatController.MarkMessageReadRequest>();
if (request is null)
{
socket.SendAsync(
new ArraySegment<byte>(new WebSocketPacket
{
Type = WebSocketPacketType.Error,
ErrorMessage = "Mark message as read requires you provide the ChatRoomId and MessageId"
}.ToBytes()),
WebSocketMessageType.Binary,
true,
CancellationToken.None
);
break;
}
_ = cs.MarkMessageAsReadAsync(request.MessageId, currentUser.Id, currentUser.Id).ConfigureAwait(false);
break;
default:
socket.SendAsync(
new ArraySegment<byte>(new WebSocketPacket
{
Type = WebSocketPacketType.Error,
ErrorMessage = $"Unprocessable packet: {packet.Type}"
}.ToBytes()),
WebSocketMessageType.Binary,
true,
CancellationToken.None
);
break;
}
}
}