🧱 Localization infrastructure
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52
DysonNetwork.Sphere/Account/Event.cs
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52
DysonNetwork.Sphere/Account/Event.cs
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using NodaTime;
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namespace DysonNetwork.Sphere.Account;
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public enum StatusAttitude
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{
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Positive,
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Negative,
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Neutral
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}
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public class Status : ModelBase
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{
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public Guid Id { get; set; } = Guid.NewGuid();
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public StatusAttitude Attitude { get; set; }
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[NotMapped] public bool IsOnline { get; set; }
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public bool IsInvisible { get; set; }
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public bool IsNotDisturb { get; set; }
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[MaxLength(1024)] public string? Label { get; set; }
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public Instant? ClearedAt { get; set; }
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public long AccountId { get; set; }
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public Account Account { get; set; } = null!;
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}
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public enum CheckInResultLevel
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{
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Worst,
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Worse,
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Normal,
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Better,
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Best
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}
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public class CheckInResult : ModelBase
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{
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public Guid Id { get; set; } = Guid.NewGuid();
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public CheckInResultLevel Level { get; set; }
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[Column(TypeName = "jsonb")] public ICollection<FortuneTip> Tips { get; set; } = new List<FortuneTip>();
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public long AccountId { get; set; }
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public Account Account { get; set; } = null!;
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}
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public class FortuneTip
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{
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public bool IsPositive { get; set; }
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public string Title { get; set; } = null!;
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public string Content { get; set; } = null!;
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}
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