using System.Globalization; using DysonNetwork.Shared.Proto; namespace DysonNetwork.Shared; public static class CultureService { public static void SetCultureInfo(string? languageCode) { var info = new CultureInfo(languageCode ?? "en-us", false); CultureInfo.CurrentCulture = info; CultureInfo.CurrentUICulture = info; } public static void SetCultureInfo(Account account) { SetCultureInfo(account.Language); } }