129 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # Project-level configuration.
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| cmake_minimum_required(VERSION 3.13)
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| project(runner LANGUAGES CXX)
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| 
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| # The name of the executable created for the application. Change this to change
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| # the on-disk name of your application.
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| set(BINARY_NAME "island")
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| # The unique GTK application identifier for this application. See:
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| # https://wiki.gnome.org/HowDoI/ChooseApplicationID
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| set(APPLICATION_ID "dev.solsynth.solian")
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| 
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| # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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| # versions of CMake.
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| cmake_policy(SET CMP0063 NEW)
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| 
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| # Load bundled libraries from the lib/ directory relative to the binary.
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| set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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| 
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| # Root filesystem for cross-building.
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| if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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|   set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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|   set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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|   set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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|   set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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|   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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|   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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| endif()
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| 
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| # Define build configuration options.
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| if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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|   set(CMAKE_BUILD_TYPE "Debug" CACHE
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|     STRING "Flutter build mode" FORCE)
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|   set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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|     "Debug" "Profile" "Release")
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| endif()
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| 
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| # Compilation settings that should be applied to most targets.
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| #
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| # Be cautious about adding new options here, as plugins use this function by
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| # default. In most cases, you should add new options to specific targets instead
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| # of modifying this function.
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| function(APPLY_STANDARD_SETTINGS TARGET)
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|   target_compile_features(${TARGET} PUBLIC cxx_std_14)
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|   target_compile_options(${TARGET} PRIVATE -Wall -Wextra)
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|   target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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|   target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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| endfunction()
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| 
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| # Flutter library and tool build rules.
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| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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| add_subdirectory(${FLUTTER_MANAGED_DIR})
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| 
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| # System-level dependencies.
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| find_package(PkgConfig REQUIRED)
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| pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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| 
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| # Application build; see runner/CMakeLists.txt.
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| add_subdirectory("runner")
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| 
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| # Run the Flutter tool portions of the build. This must not be removed.
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| add_dependencies(${BINARY_NAME} flutter_assemble)
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| 
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| # Only the install-generated bundle's copy of the executable will launch
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| # correctly, since the resources must in the right relative locations. To avoid
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| # people trying to run the unbundled copy, put it in a subdirectory instead of
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| # the default top-level location.
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| set_target_properties(${BINARY_NAME}
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|   PROPERTIES
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|   RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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| )
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| 
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| 
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| # Generated plugin build rules, which manage building the plugins and adding
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| # them to the application.
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| include(flutter/generated_plugins.cmake)
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| 
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| 
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| # === Installation ===
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| # By default, "installing" just makes a relocatable bundle in the build
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| # directory.
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| set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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|   set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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| endif()
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| 
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| # Start with a clean build bundle directory every time.
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| install(CODE "
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|   file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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|   " COMPONENT Runtime)
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| 
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| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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| 
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| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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|   COMPONENT Runtime)
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| 
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| install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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|   COMPONENT Runtime)
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| 
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| install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|   COMPONENT Runtime)
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| 
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| foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
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|   install(FILES "${bundled_library}"
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|     DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|     COMPONENT Runtime)
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| endforeach(bundled_library)
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| 
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| # Copy the native assets provided by the build.dart from all packages.
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| set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
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| install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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|    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|    COMPONENT Runtime)
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| 
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| # Fully re-copy the assets directory on each build to avoid having stale files
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| # from a previous install.
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| set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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| install(CODE "
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|   file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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|   " COMPONENT Runtime)
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| install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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|   DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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| 
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| # Install the AOT library on non-Debug builds only.
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| if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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|   install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|     COMPONENT Runtime)
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| endif()
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