✨ First time join
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@@ -1,6 +1,7 @@
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package dev.solsynth.snConnect.listeners
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package dev.solsynth.snConnect.listeners
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import dev.solsynth.snConnect.services.SnMessageService
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import dev.solsynth.snConnect.services.SnMessageService
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import org.bukkit.Bukkit
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import org.bukkit.entity.Player
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import org.bukkit.entity.Player
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import org.bukkit.event.EventHandler
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import org.bukkit.event.EventHandler
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import org.bukkit.event.EventPriority
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import org.bukkit.event.EventPriority
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@@ -16,16 +17,16 @@ class SnChatListener(
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private val destinationChatId: String,
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private val destinationChatId: String,
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private val messages: Map<String, String>
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private val messages: Map<String, String>
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) : Listener {
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) : Listener {
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@EventHandler(priority = EventPriority.MONITOR)
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@EventHandler(priority = EventPriority.MONITOR)
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fun onPlayerChat(event: AsyncPlayerChatEvent) {
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fun onPlayerChat(event: AsyncPlayerChatEvent) {
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val message = "${event.player.name}: ${event.message}"
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val message = "${event.player.name}: ${event.message}"
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messageService.sendMessage(destinationChatId, message)
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messageService.sendMessage(destinationChatId, message)
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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@Suppress("SENSELESS_COMPARISON")
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@EventHandler()
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fun onPlayerJoin(event: PlayerJoinEvent) {
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fun onPlayerJoin(event: PlayerJoinEvent) {
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val firstTime = event.player.hasPlayedBefore();
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val firstTime = Bukkit.getOfflinePlayer(event.player.uniqueId) == null;
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val templateKey = if (!firstTime) "join" else "joinFirst";
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val templateKey = if (!firstTime) "join" else "joinFirst";
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val template = messages[templateKey]
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val template = messages[templateKey]
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?: if (!firstTime) "➡️ {player} joined the game." else "➡️ {player} first time joined the game."
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?: if (!firstTime) "➡️ {player} joined the game." else "➡️ {player} first time joined the game."
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@@ -33,14 +34,14 @@ class SnChatListener(
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messageService.sendMessage(destinationChatId, message)
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messageService.sendMessage(destinationChatId, message)
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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@EventHandler()
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fun onPlayerQuit(event: PlayerQuitEvent) {
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fun onPlayerQuit(event: PlayerQuitEvent) {
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val template = messages["quit"] ?: "⬅️ {player} left the game."
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val template = messages["quit"] ?: "⬅️ {player} left the game."
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val message = template.replace("{player}", event.player.name)
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val message = template.replace("{player}", event.player.name)
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messageService.sendMessage(destinationChatId, message)
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messageService.sendMessage(destinationChatId, message)
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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@EventHandler()
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fun onPlayerDeath(event: PlayerDeathEvent) {
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fun onPlayerDeath(event: PlayerDeathEvent) {
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val template = messages["death"] ?: "💀 {player} {message}"
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val template = messages["death"] ?: "💀 {player} {message}"
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val message = template.replace("{player}", event.entity.name).replace("{message}", event.deathMessage ?: "")
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val message = template.replace("{player}", event.entity.name).replace("{message}", event.deathMessage ?: "")
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