🚀 Finishing up the Chat Sync

This commit is contained in:
2025-10-05 03:14:20 +08:00
parent 6303d44ab4
commit 8ef05de8ad
4 changed files with 90 additions and 33 deletions

View File

@@ -7,8 +7,7 @@ import dev.solsynth.snConnect.models.SnChatMessage
import dev.solsynth.snConnect.models.WebSocketPacket
import dev.solsynth.snConnect.services.SnMessageService
import dev.solsynth.snConnect.services.SnService
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import kotlinx.coroutines.*
import net.md_5.bungee.api.ChatColor
import net.md_5.bungee.api.chat.ClickEvent
import net.md_5.bungee.api.chat.ComponentBuilder
@@ -26,6 +25,8 @@ class SolarNetworkConnect : JavaPlugin() {
private var messageService: SnMessageService? = null
private var syncChatRooms: List<String> = emptyList()
private var destinationChatId: String? = null
private var webSocketJob: Job? = null
private var messages: Map<String, String> = mapOf()
private fun handleWebSocketPacket(packet: WebSocketPacket) {
// logger.info("Received WebSocket packet: type=${packet.type}")
@@ -79,6 +80,13 @@ class SolarNetworkConnect : JavaPlugin() {
this.saveDefaultConfig()
messages = mapOf(
"join" to "➡️ {player} joined the game.",
"quit" to "⬅️ {player} left the game.",
"death" to "💀 {player} {message}",
"advancement" to "🎉 {player} unlocked advancement: {advancement}"
) + (config.getConfigurationSection("messages")?.getValues(false) as? Map<String, String> ?: emptyMap())
if (!setupNetwork()) {
logger.severe("Failed to setup Solar Network Network, check your configuration.")
}
@@ -89,7 +97,7 @@ class SolarNetworkConnect : JavaPlugin() {
}
if (messageService != null && destinationChatId != null) {
server.pluginManager.registerEvents(SnChatListener(messageService!!, destinationChatId!!), this)
server.pluginManager.registerEvents(SnChatListener(messageService!!, destinationChatId!!, messages), this)
}
Bukkit.getPluginCommand("solar")!!.setExecutor(SnCommand(this.sn!!, this.economy))
@@ -105,6 +113,8 @@ class SolarNetworkConnect : JavaPlugin() {
override fun onDisable() {
logger.info(String.format("Disabled Version %s", description.version));
sn?.disconnect()
webSocketJob?.cancel()
}
private fun setupNetwork(): Boolean {
@@ -118,7 +128,7 @@ class SolarNetworkConnect : JavaPlugin() {
destinationChatId = destination
sn = SnService(baseUrl, clientId, clientSecret, botApiKey);
messageService = SnMessageService(sn!!)
GlobalScope.launch {
webSocketJob = GlobalScope.launch {
sn!!.connectWebSocketAsFlow().collect { packet ->
handleWebSocketPacket(packet)
}

View File

@@ -1,13 +1,16 @@
package dev.solsynth.snConnect.listeners
import dev.solsynth.snConnect.services.SnMessageService
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.entity.PlayerDeathEvent
import org.bukkit.event.player.AsyncPlayerChatEvent
import org.bukkit.event.player.PlayerAdvancementDoneEvent
import org.bukkit.event.player.PlayerJoinEvent
import org.bukkit.event.player.PlayerQuitEvent
class SnChatListener(private val messageService: SnMessageService, private val destinationChatId: String) : Listener {
class SnChatListener(private val messageService: SnMessageService, private val destinationChatId: String, private val messages: Map<String, String>) : Listener {
@EventHandler
fun onPlayerChat(event: AsyncPlayerChatEvent) {
@@ -17,13 +20,30 @@ class SnChatListener(private val messageService: SnMessageService, private val d
@EventHandler
fun onPlayerJoin(event: PlayerJoinEvent) {
val message = "${event.player.name} joined the game."
val template = messages["join"] ?: "➡️ {player} joined the game."
val message = template.replace("{player}", event.player.name)
messageService.sendMessage(destinationChatId, message)
}
@EventHandler
fun onPlayerQuit(event: PlayerQuitEvent) {
val message = "${event.player.name} left the game."
val template = messages["quit"] ?: "⬅️ {player} left the game."
val message = template.replace("{player}", event.player.name)
messageService.sendMessage(destinationChatId, message)
}
@EventHandler
fun onPlayerDeath(event: PlayerDeathEvent) {
val template = messages["death"] ?: "💀 {player} {message}"
val message = template.replace("{player}", event.entity.name).replace("{message}", event.deathMessage ?: "")
messageService.sendMessage(destinationChatId, message)
}
@EventHandler
fun onPlayerAdvancement(event: PlayerAdvancementDoneEvent) {
val advancement = event.advancement.key.toString().substringAfter("minecraft:")
val template = messages["advancement"] ?: "🎉 {player} unlocked advancement: {advancement}"
val message = template.replace("{player}", event.player.name).replace("{advancement}", advancement)
messageService.sendMessage(destinationChatId, message)
}
}

View File

@@ -1,9 +1,11 @@
package dev.solsynth.snConnect.services
import dev.solsynth.snConnect.models.WebSocketPacket
import kotlinx.coroutines.channels.awaitClose
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.callbackFlow
import kotlinx.coroutines.flow.channelFlow
import kotlinx.coroutines.launch
import okhttp3.OkHttpClient
import okhttp3.Request
import okhttp3.WebSocket
@@ -15,6 +17,7 @@ import java.util.logging.Logger
class SnService(private val baseUrl: String, val clientId: String, val clientSecret: String, val botApiKey: String?) {
val client = OkHttpClient.Builder().build();
private val logger = Logger.getLogger(SnService::class.java.name)
private var websocket: WebSocket? = null
fun getUrl(service: String, segment: String): String {
return "$baseUrl/$service$segment"
@@ -34,15 +37,17 @@ class SnService(private val baseUrl: String, val clientId: String, val clientSec
return client.newWebSocket(request, listener)
}
fun connectWebSocketAsFlow(): Flow<WebSocketPacket> = callbackFlow {
val url = "${getWsBaseUrl()}/ws";
fun connectWebSocketAsFlow(): Flow<WebSocketPacket> = channelFlow {
val url = "${getWsBaseUrl()}/ws"
val request = Request.Builder()
.url(url)
.apply {
botApiKey?.let { header("Authorization", "Bearer $it") }
}
.build()
val websocket = client.newWebSocket(request, object : WebSocketListener() {
fun connect() {
websocket = client.newWebSocket(request, object : WebSocketListener() {
override fun onOpen(webSocket: WebSocket, response: Response) {
logger.info("WebSocket connection opened to $url")
}
@@ -58,16 +63,34 @@ class SnService(private val baseUrl: String, val clientId: String, val clientSec
override fun onFailure(webSocket: WebSocket, t: Throwable, response: Response?) {
logger.severe("WebSocket connection failed: ${t.message}, response: ${response?.code}")
close(t)
websocket = null
GlobalScope.launch {
delay(1000)
connect()
}
}
override fun onClosed(webSocket: WebSocket, code: Int, reason: String) {
logger.info("WebSocket connection closed: code=$code, reason=$reason")
close()
websocket = null
GlobalScope.launch {
delay(1000)
connect()
}
}
})
}
connect()
awaitClose {
websocket.close(1000, "Flow closed")
websocket?.close(1000, "Shutting down")
websocket = null
}
}
fun disconnect() {
websocket?.close(1000, "Disconnecting")
websocket = null
}
}

View File

@@ -3,7 +3,11 @@ sn:
client_id: goatcraft
client_secret: 12345678
bot_secret: 114.514.19198
destination_chat_id: some_chat_id
chat:
sync_rooms: []
outgoing_room: 00000000-0000-0000-0000-00000000008b
messages:
join: "➡️ {player} joined the game."
quit: "⬅️ {player} left the game."
death: "💀 {player} {message}"
advancement: "🎉 {player} unlocked advancement: {advancement}"