🚀 Finishing up the Chat Sync
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@@ -7,8 +7,7 @@ import dev.solsynth.snConnect.models.SnChatMessage
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import dev.solsynth.snConnect.models.WebSocketPacket
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import dev.solsynth.snConnect.services.SnMessageService
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import dev.solsynth.snConnect.services.SnService
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.*
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import net.md_5.bungee.api.ChatColor
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import net.md_5.bungee.api.chat.ClickEvent
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import net.md_5.bungee.api.chat.ComponentBuilder
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@@ -26,6 +25,8 @@ class SolarNetworkConnect : JavaPlugin() {
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private var messageService: SnMessageService? = null
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private var syncChatRooms: List<String> = emptyList()
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private var destinationChatId: String? = null
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private var webSocketJob: Job? = null
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private var messages: Map<String, String> = mapOf()
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private fun handleWebSocketPacket(packet: WebSocketPacket) {
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// logger.info("Received WebSocket packet: type=${packet.type}")
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@@ -79,6 +80,13 @@ class SolarNetworkConnect : JavaPlugin() {
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this.saveDefaultConfig()
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messages = mapOf(
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"join" to "➡️ {player} joined the game.",
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"quit" to "⬅️ {player} left the game.",
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"death" to "💀 {player} {message}",
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"advancement" to "🎉 {player} unlocked advancement: {advancement}"
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) + (config.getConfigurationSection("messages")?.getValues(false) as? Map<String, String> ?: emptyMap())
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if (!setupNetwork()) {
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logger.severe("Failed to setup Solar Network Network, check your configuration.")
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}
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@@ -89,7 +97,7 @@ class SolarNetworkConnect : JavaPlugin() {
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}
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if (messageService != null && destinationChatId != null) {
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server.pluginManager.registerEvents(SnChatListener(messageService!!, destinationChatId!!), this)
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server.pluginManager.registerEvents(SnChatListener(messageService!!, destinationChatId!!, messages), this)
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}
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Bukkit.getPluginCommand("solar")!!.setExecutor(SnCommand(this.sn!!, this.economy))
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@@ -105,6 +113,8 @@ class SolarNetworkConnect : JavaPlugin() {
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override fun onDisable() {
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logger.info(String.format("Disabled Version %s", description.version));
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sn?.disconnect()
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webSocketJob?.cancel()
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}
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private fun setupNetwork(): Boolean {
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@@ -118,7 +128,7 @@ class SolarNetworkConnect : JavaPlugin() {
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destinationChatId = destination
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sn = SnService(baseUrl, clientId, clientSecret, botApiKey);
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messageService = SnMessageService(sn!!)
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GlobalScope.launch {
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webSocketJob = GlobalScope.launch {
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sn!!.connectWebSocketAsFlow().collect { packet ->
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handleWebSocketPacket(packet)
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}
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@@ -1,13 +1,16 @@
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package dev.solsynth.snConnect.listeners
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import dev.solsynth.snConnect.services.SnMessageService
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import org.bukkit.entity.Player
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import org.bukkit.event.EventHandler
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import org.bukkit.event.Listener
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import org.bukkit.event.entity.PlayerDeathEvent
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import org.bukkit.event.player.AsyncPlayerChatEvent
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import org.bukkit.event.player.PlayerAdvancementDoneEvent
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import org.bukkit.event.player.PlayerJoinEvent
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import org.bukkit.event.player.PlayerQuitEvent
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class SnChatListener(private val messageService: SnMessageService, private val destinationChatId: String) : Listener {
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class SnChatListener(private val messageService: SnMessageService, private val destinationChatId: String, private val messages: Map<String, String>) : Listener {
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@EventHandler
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fun onPlayerChat(event: AsyncPlayerChatEvent) {
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@@ -17,13 +20,30 @@ class SnChatListener(private val messageService: SnMessageService, private val d
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@EventHandler
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fun onPlayerJoin(event: PlayerJoinEvent) {
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val message = "${event.player.name} joined the game."
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val template = messages["join"] ?: "➡️ {player} joined the game."
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val message = template.replace("{player}", event.player.name)
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messageService.sendMessage(destinationChatId, message)
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}
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@EventHandler
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fun onPlayerQuit(event: PlayerQuitEvent) {
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val message = "${event.player.name} left the game."
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val template = messages["quit"] ?: "⬅️ {player} left the game."
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val message = template.replace("{player}", event.player.name)
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messageService.sendMessage(destinationChatId, message)
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}
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@EventHandler
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fun onPlayerDeath(event: PlayerDeathEvent) {
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val template = messages["death"] ?: "💀 {player} {message}"
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val message = template.replace("{player}", event.entity.name).replace("{message}", event.deathMessage ?: "")
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messageService.sendMessage(destinationChatId, message)
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}
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@EventHandler
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fun onPlayerAdvancement(event: PlayerAdvancementDoneEvent) {
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val advancement = event.advancement.key.toString().substringAfter("minecraft:")
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val template = messages["advancement"] ?: "🎉 {player} unlocked advancement: {advancement}"
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val message = template.replace("{player}", event.player.name).replace("{advancement}", advancement)
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messageService.sendMessage(destinationChatId, message)
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}
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}
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@@ -1,9 +1,11 @@
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package dev.solsynth.snConnect.services
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import dev.solsynth.snConnect.models.WebSocketPacket
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import kotlinx.coroutines.channels.awaitClose
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.flow.Flow
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import kotlinx.coroutines.flow.callbackFlow
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import kotlinx.coroutines.flow.channelFlow
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import kotlinx.coroutines.launch
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import okhttp3.OkHttpClient
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import okhttp3.Request
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import okhttp3.WebSocket
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@@ -15,6 +17,7 @@ import java.util.logging.Logger
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class SnService(private val baseUrl: String, val clientId: String, val clientSecret: String, val botApiKey: String?) {
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val client = OkHttpClient.Builder().build();
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private val logger = Logger.getLogger(SnService::class.java.name)
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private var websocket: WebSocket? = null
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fun getUrl(service: String, segment: String): String {
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return "$baseUrl/$service$segment"
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@@ -34,15 +37,17 @@ class SnService(private val baseUrl: String, val clientId: String, val clientSec
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return client.newWebSocket(request, listener)
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}
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fun connectWebSocketAsFlow(): Flow<WebSocketPacket> = callbackFlow {
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val url = "${getWsBaseUrl()}/ws";
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fun connectWebSocketAsFlow(): Flow<WebSocketPacket> = channelFlow {
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val url = "${getWsBaseUrl()}/ws"
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val request = Request.Builder()
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.url(url)
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.apply {
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botApiKey?.let { header("Authorization", "Bearer $it") }
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}
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.build()
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val websocket = client.newWebSocket(request, object : WebSocketListener() {
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fun connect() {
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websocket = client.newWebSocket(request, object : WebSocketListener() {
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override fun onOpen(webSocket: WebSocket, response: Response) {
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logger.info("WebSocket connection opened to $url")
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}
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@@ -58,16 +63,34 @@ class SnService(private val baseUrl: String, val clientId: String, val clientSec
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override fun onFailure(webSocket: WebSocket, t: Throwable, response: Response?) {
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logger.severe("WebSocket connection failed: ${t.message}, response: ${response?.code}")
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close(t)
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websocket = null
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GlobalScope.launch {
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delay(1000)
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connect()
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}
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}
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override fun onClosed(webSocket: WebSocket, code: Int, reason: String) {
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logger.info("WebSocket connection closed: code=$code, reason=$reason")
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close()
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websocket = null
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GlobalScope.launch {
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delay(1000)
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connect()
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}
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}
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})
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awaitClose {
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websocket.close(1000, "Flow closed")
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}
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connect()
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awaitClose {
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websocket?.close(1000, "Shutting down")
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websocket = null
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}
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}
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fun disconnect() {
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websocket?.close(1000, "Disconnecting")
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websocket = null
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}
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}
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@@ -3,7 +3,11 @@ sn:
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client_id: goatcraft
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client_secret: 12345678
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bot_secret: 114.514.19198
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destination_chat_id: some_chat_id
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chat:
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sync_rooms: []
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outgoing_room: 00000000-0000-0000-0000-00000000008b
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messages:
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join: "➡️ {player} joined the game."
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quit: "⬅️ {player} left the game."
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death: "💀 {player} {message}"
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advancement: "🎉 {player} unlocked advancement: {advancement}"
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