🎨 Use feature based folder structure

This commit is contained in:
2026-02-06 00:37:02 +08:00
parent 62a3ea26e3
commit 862e3b451b
539 changed files with 8406 additions and 5056 deletions

65
lib/core/audio.dart Normal file
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import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:just_audio/just_audio.dart';
import 'package:island/core/config.dart';
import 'package:audio_session/audio_session.dart';
final sfxPlayerProvider = Provider<AudioPlayer>((ref) {
final player = AudioPlayer();
ref.onDispose(() {
player.dispose();
});
return player;
});
Future<void> _configureAudioSession() async {
final session = await AudioSession.instance;
await session.configure(
const AudioSessionConfiguration(
avAudioSessionCategory: AVAudioSessionCategory.playback,
avAudioSessionCategoryOptions:
AVAudioSessionCategoryOptions.mixWithOthers,
),
);
await session.setActive(true);
}
final audioSessionProvider = FutureProvider<void>((ref) async {
await _configureAudioSession();
});
final notificationSfxProvider = FutureProvider<void>((ref) async {
final player = ref.watch(sfxPlayerProvider);
await player.setVolume(0.75);
await player.setAudioSource(
AudioSource.asset('assets/audio/notification.wav'),
preload: true,
);
});
final messageSfxProvider = FutureProvider<void>((ref) async {
final player = ref.watch(sfxPlayerProvider);
await player.setAudioSource(
AudioSource.asset('assets/audio/messages.wav'),
preload: true,
);
});
Future<void> _playSfx(String assetPath, double volume) async {
final player = AudioPlayer();
await player.setVolume(volume);
await player.setAudioSource(AudioSource.asset(assetPath));
await player.play();
await player.dispose();
}
void playNotificationSfx(WidgetRef ref) {
final settings = ref.read(appSettingsProvider);
if (!settings.soundEffects) return;
_playSfx('assets/audio/notification.mp3', 0.75);
}
void playMessageSfx(WidgetRef ref) {
final settings = ref.read(appSettingsProvider);
if (!settings.soundEffects) return;
_playSfx('assets/audio/messages.mp3', 0.75);
}