🚚 Rename the Stream to Queue in internal code
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34
DysonNetwork.Shared/Queue/WebSocketPacketEvent.cs
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34
DysonNetwork.Shared/Queue/WebSocketPacketEvent.cs
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using NodaTime;
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namespace DysonNetwork.Shared.Queue;
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public class WebSocketPacketEvent
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{
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public static string Type => "websocket_msg";
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public const string SubjectPrefix = "websocket_";
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public Guid AccountId { get; set; }
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public string DeviceId { get; set; } = null!;
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public byte[] PacketBytes { get; set; } = null!;
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}
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public class WebSocketConnectedEvent
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{
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public static string Type => "websocket_connected";
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public Guid AccountId { get; set; }
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public string DeviceId { get; set; } = null!;
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public Instant ConnectedAt { get; set; } = SystemClock.Instance.GetCurrentInstant();
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public bool IsOffline { get; set; } = false;
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}
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public class WebSocketDisconnectedEvent
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{
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public static string Type => "websocket_disconnected";
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public Guid AccountId { get; set; }
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public string DeviceId { get; set; } = null!;
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public Instant DisconnectedAt { get; set; } = SystemClock.Instance.GetCurrentInstant();
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public bool IsOffline { get; set; }
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}
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