♻️ Updated steam presence update logic
This commit is contained in:
@@ -106,12 +106,12 @@ public class SteamPresenceService(
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"steam",
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"steam",
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account.Id,
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account.Id,
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UpdateActivityWithPresenceData,
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UpdateActivityWithPresenceData,
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5
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10
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);
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);
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// If update failed (no existing activity), create a new one
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// If update failed (no existing activity), create a new one
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if (updatedActivity == null)
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if (updatedActivity == null)
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await accountEventService.SetActivity(presenceActivity, 5);
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await accountEventService.SetActivity(presenceActivity, 10);
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// Local function to avoid capturing external variables in lambda
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// Local function to avoid capturing external variables in lambda
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void UpdateActivityWithPresenceData(SnPresenceActivity activity)
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void UpdateActivityWithPresenceData(SnPresenceActivity activity)
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@@ -167,12 +167,12 @@ public class SteamPresenceService(
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"steam",
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"steam",
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account.Id,
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account.Id,
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UpdateActivityWithPresenceData,
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UpdateActivityWithPresenceData,
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5
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10
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);
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);
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// If update failed (no existing activity), create a new one
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// If update failed (no existing activity), create a new one
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if (updatedActivity == null)
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if (updatedActivity == null)
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await accountEventService.SetActivity(presenceActivity, 5);
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await accountEventService.SetActivity(presenceActivity, 10);
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// Local function to avoid capturing external variables in lambda
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// Local function to avoid capturing external variables in lambda
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void UpdateActivityWithPresenceData(SnPresenceActivity activity)
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void UpdateActivityWithPresenceData(SnPresenceActivity activity)
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@@ -1,5 +1,4 @@
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using DysonNetwork.Shared.Cache;
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using DysonNetwork.Shared.Cache;
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using System.Web;
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namespace DysonNetwork.Pass.Auth.OpenId;
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namespace DysonNetwork.Pass.Auth.OpenId;
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@@ -13,82 +13,73 @@ public static class ScheduledJobsConfiguration
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{
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{
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services.AddQuartz(q =>
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services.AddQuartz(q =>
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{
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{
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var appDatabaseRecyclingJob = new JobKey("AppDatabaseRecycling");
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q.AddJob<AppDatabaseRecyclingJob>(opts => opts.WithIdentity("AppDatabaseRecycling"));
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q.AddJob<AppDatabaseRecyclingJob>(opts => opts.WithIdentity(appDatabaseRecyclingJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(appDatabaseRecyclingJob)
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.ForJob("AppDatabaseRecycling")
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.WithIdentity("AppDatabaseRecyclingTrigger")
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.WithIdentity("AppDatabaseRecyclingTrigger")
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.WithCronSchedule("0 0 0 * * ?"));
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.WithCronSchedule("0 0 0 * * ?"));
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var actionLogFlushJob = new JobKey("ActionLogFlush");
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q.AddJob<ActionLogFlushJob>(opts => opts.WithIdentity("ActionLogFlush"));
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q.AddJob<ActionLogFlushJob>(opts => opts.WithIdentity(actionLogFlushJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(actionLogFlushJob)
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.ForJob("ActionLogFlush")
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.WithIdentity("ActionLogFlushTrigger")
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.WithIdentity("ActionLogFlushTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(5)
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.WithIntervalInMinutes(5)
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.RepeatForever())
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.RepeatForever())
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);
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);
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var lastActiveFlushJob = new JobKey("LastActiveFlush");
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q.AddJob<LastActiveFlushJob>(opts => opts.WithIdentity("LastActiveFlush"));
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q.AddJob<LastActiveFlushJob>(opts => opts.WithIdentity(lastActiveFlushJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(lastActiveFlushJob)
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.ForJob("LastActiveFlush")
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.WithIdentity("LastActiveFlushTrigger")
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.WithIdentity("LastActiveFlushTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(5)
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.WithIntervalInMinutes(5)
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.RepeatForever())
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.RepeatForever())
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);
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);
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var subscriptionRenewalJob = new JobKey("SubscriptionRenewal");
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q.AddJob<SubscriptionRenewalJob>(opts => opts.WithIdentity("SubscriptionRenewal"));
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q.AddJob<SubscriptionRenewalJob>(opts => opts.WithIdentity(subscriptionRenewalJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(subscriptionRenewalJob)
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.ForJob("SubscriptionRenewal")
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.WithIdentity("SubscriptionRenewalTrigger")
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.WithIdentity("SubscriptionRenewalTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(30)
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.WithIntervalInMinutes(30)
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.RepeatForever())
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.RepeatForever())
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);
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);
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var giftCleanupJob = new JobKey("GiftCleanup");
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q.AddJob<GiftCleanupJob>(opts => opts.WithIdentity("GiftCleanup"));
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q.AddJob<GiftCleanupJob>(opts => opts.WithIdentity(giftCleanupJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(giftCleanupJob)
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.ForJob("GiftCleanup")
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.WithIdentity("GiftCleanupTrigger")
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.WithIdentity("GiftCleanupTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInHours(1)
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.WithIntervalInHours(1)
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.RepeatForever())
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.RepeatForever())
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);
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);
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var fundExpirationJob = new JobKey("FundExpiration");
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q.AddJob<FundExpirationJob>(opts => opts.WithIdentity("FundExpiration"));
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q.AddJob<FundExpirationJob>(opts => opts.WithIdentity(fundExpirationJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(fundExpirationJob)
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.ForJob("FundExpiration")
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.WithIdentity("FundExpirationTrigger")
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.WithIdentity("FundExpirationTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInHours(1)
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.WithIntervalInHours(1)
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.RepeatForever())
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.RepeatForever())
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);
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);
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var lotteryDrawJob = new JobKey("LotteryDraw");
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q.AddJob<Lotteries.LotteryDrawJob>(opts => opts.WithIdentity("LotteryDraw"));
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q.AddJob<Lotteries.LotteryDrawJob>(opts => opts.WithIdentity(lotteryDrawJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(lotteryDrawJob)
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.ForJob("LotteryDraw")
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.WithIdentity("LotteryDrawTrigger")
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.WithIdentity("LotteryDrawTrigger")
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.WithCronSchedule("0 0 0 * * ?"));
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.WithCronSchedule("0 0 0 * * ?"));
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var socialCreditValidationJob = new JobKey("SocialCreditValidation");
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q.AddJob<SocialCreditValidationJob>(opts => opts.WithIdentity("SocialCreditValidation"));
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q.AddJob<SocialCreditValidationJob>(opts => opts.WithIdentity(socialCreditValidationJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(socialCreditValidationJob)
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.ForJob("SocialCreditValidation")
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.WithIdentity("SocialCreditValidationTrigger")
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.WithIdentity("SocialCreditValidationTrigger")
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.WithCronSchedule("0 0 0 * * ?"));
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.WithCronSchedule("0 0 0 * * ?"));
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// Presence update jobs for different user stages
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// Presence update jobs for different user stages
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var activePresenceUpdateJob = new JobKey("ActivePresenceUpdate");
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity("ActivePresenceUpdate"));
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity(activePresenceUpdateJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(activePresenceUpdateJob)
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.ForJob("ActivePresenceUpdate")
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.WithIdentity("ActivePresenceUpdateTrigger")
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.WithIdentity("ActivePresenceUpdateTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(1)
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.WithIntervalInMinutes(1)
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@@ -96,21 +87,19 @@ public static class ScheduledJobsConfiguration
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.UsingJobData("stage", nameof(PresenceUpdateStage.Active))
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.UsingJobData("stage", nameof(PresenceUpdateStage.Active))
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);
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);
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var maybePresenceUpdateJob = new JobKey("MaybePresenceUpdate");
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity("MaybePresenceUpdate"));
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity(maybePresenceUpdateJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(maybePresenceUpdateJob)
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.ForJob("MaybePresenceUpdate")
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.WithIdentity("MaybePresenceUpdateTrigger")
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.WithIdentity("MaybePresenceUpdateTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(3)
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.WithIntervalInMinutes(5)
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.RepeatForever())
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.RepeatForever())
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.UsingJobData("stage", nameof(PresenceUpdateStage.Maybe))
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.UsingJobData("stage", nameof(PresenceUpdateStage.Maybe))
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);
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);
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var coldPresenceUpdateJob = new JobKey("ColdPresenceUpdate");
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity("ColdPresenceUpdate"));
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q.AddJob<PresenceUpdateJob>(opts => opts.WithIdentity(coldPresenceUpdateJob));
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q.AddTrigger(opts => opts
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q.AddTrigger(opts => opts
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.ForJob(coldPresenceUpdateJob)
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.ForJob("ColdPresenceUpdate")
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.WithIdentity("ColdPresenceUpdateTrigger")
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.WithIdentity("ColdPresenceUpdateTrigger")
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.WithSimpleSchedule(o => o
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.WithSimpleSchedule(o => o
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.WithIntervalInMinutes(10)
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.WithIntervalInMinutes(10)
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