💥 Simplified permission node system and data structure

This commit is contained in:
2025-12-02 21:42:26 +08:00
parent fa2f53ff7a
commit 158cc75c5b
32 changed files with 3333 additions and 379 deletions

View File

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using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace DysonNetwork.Pass.Migrations
{
/// <inheritdoc />
public partial class SimplifiedPermissionNode : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "ix_permission_nodes_key_area_actor",
table: "permission_nodes");
migrationBuilder.DropColumn(
name: "area",
table: "permission_nodes");
migrationBuilder.AddColumn<int>(
name: "type",
table: "permission_nodes",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.CreateIndex(
name: "ix_permission_nodes_key_actor",
table: "permission_nodes",
columns: new[] { "key", "actor" });
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "ix_permission_nodes_key_actor",
table: "permission_nodes");
migrationBuilder.DropColumn(
name: "type",
table: "permission_nodes");
migrationBuilder.AddColumn<string>(
name: "area",
table: "permission_nodes",
type: "character varying(1024)",
maxLength: 1024,
nullable: false,
defaultValue: "");
migrationBuilder.CreateIndex(
name: "ix_permission_nodes_key_area_actor",
table: "permission_nodes",
columns: new[] { "key", "area", "actor" });
}
}
}