♻️ Refactored presence update logic
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21
DysonNetwork.Pass/Account/Presences/IPresenceService.cs
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21
DysonNetwork.Pass/Account/Presences/IPresenceService.cs
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using DysonNetwork.Shared.Models;
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namespace DysonNetwork.Pass.Account.Presences;
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/// <summary>
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/// Interface for presence services that can update user presence activities
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/// </summary>
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public interface IPresenceService
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{
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/// <summary>
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/// The unique identifier for this presence service (e.g., "spotify", "discord")
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/// </summary>
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string ServiceId { get; }
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/// <summary>
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/// Updates presence activities for the specified users
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/// </summary>
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/// <param name="userIds">The user IDs to update presence for</param>
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/// <returns>A task representing the asynchronous operation</returns>
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Task UpdatePresencesAsync(IEnumerable<Guid> userIds);
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}
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