👔 Change magic spell generate logic

This commit is contained in:
2025-11-02 13:07:59 +08:00
parent 623e7a5771
commit a377ca2072

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@@ -251,12 +251,15 @@ public class MagicSpellService(
private static string _GenerateRandomString(int length) private static string _GenerateRandomString(int length)
{ {
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
var result = new char[length];
using var rng = RandomNumberGenerator.Create(); using var rng = RandomNumberGenerator.Create();
var randomBytes = new byte[length]; for (var i = 0; i < length; i++)
rng.GetBytes(randomBytes); {
var bytes = new byte[1];
var base64String = Convert.ToBase64String(randomBytes); rng.GetBytes(bytes);
result[i] = chars[bytes[0] % chars.Length];
return base64String[..length]; }
return new string(result);
} }
} }