Special birthday check in tips

This commit is contained in:
2025-11-27 21:49:25 +08:00
parent f51c3c1724
commit a7f4173df7
5 changed files with 332 additions and 116 deletions

View File

@@ -313,44 +313,6 @@ public class AccountEventService(
CultureInfo.CurrentCulture = cultureInfo;
CultureInfo.CurrentUICulture = cultureInfo;
// Generate 2 positive tips
var positiveIndices = Enumerable.Range(1, FortuneTipCount)
.OrderBy(_ => Random.Next())
.Take(2)
.ToList();
var tips = positiveIndices.Select(index => new CheckInFortuneTip
{
IsPositive = true,
Title = localizer[$"FortuneTipPositiveTitle_{index}"].Value,
Content = localizer[$"FortuneTipPositiveContent_{index}"].Value
}).ToList();
// Generate 2 negative tips
var negativeIndices = Enumerable.Range(1, FortuneTipCount)
.Except(positiveIndices)
.OrderBy(_ => Random.Next())
.Take(2)
.ToList();
tips.AddRange(negativeIndices.Select(index => new CheckInFortuneTip
{
IsPositive = false,
Title = localizer[$"FortuneTipNegativeTitle_{index}"].Value,
Content = localizer[$"FortuneTipNegativeContent_{index}"].Value
}));
// The 5 is specialized, keep it alone.
// Use weighted random distribution to make all levels reasonably achievable
// Weights: Worst: 10%, Worse: 20%, Normal: 40%, Better: 20%, Best: 10%
var randomValue = Random.Next(100);
var checkInLevel = randomValue switch
{
< 10 => CheckInResultLevel.Worst, // 0-9: 10% chance
< 30 => CheckInResultLevel.Worse, // 10-29: 20% chance
< 70 => CheckInResultLevel.Normal, // 30-69: 40% chance
< 90 => CheckInResultLevel.Better, // 70-89: 20% chance
_ => CheckInResultLevel.Best // 90-99: 10% chance
};
var accountBirthday = await db.AccountProfiles
.Where(x => x.AccountId == user.Id)
.Select(x => x.Birthday)
@@ -358,8 +320,64 @@ public class AccountEventService(
var now = SystemClock.Instance.GetCurrentInstant().InUtc().Date;
var birthdayDate = accountBirthday?.InUtc().Date;
if (birthdayDate.HasValue && birthdayDate.Value.Month == now.Month && birthdayDate.Value.Day == now.Day)
var isBirthday = birthdayDate.HasValue && birthdayDate.Value.Month == now.Month && birthdayDate.Value.Day == now.Day;
List<CheckInFortuneTip> tips;
CheckInResultLevel checkInLevel;
if (isBirthday)
{
// Skip random logic and tips generation for birthday
checkInLevel = CheckInResultLevel.Special;
tips = [
new CheckInFortuneTip()
{
IsPositive = true,
Title = localizer["FortuneTipSpecialTitle_Birthday"].Value,
Content = localizer["FortuneTipSpecialContent_Birthday", user.Nick].Value,
}
];
}
else
{
// Generate 2 positive tips
var positiveIndices = Enumerable.Range(1, FortuneTipCount)
.OrderBy(_ => Random.Next())
.Take(2)
.ToList();
tips = positiveIndices.Select(index => new CheckInFortuneTip
{
IsPositive = true,
Title = localizer[$"FortuneTipPositiveTitle_{index}"].Value,
Content = localizer[$"FortuneTipPositiveContent_{index}"].Value
}).ToList();
// Generate 2 negative tips
var negativeIndices = Enumerable.Range(1, FortuneTipCount)
.Except(positiveIndices)
.OrderBy(_ => Random.Next())
.Take(2)
.ToList();
tips.AddRange(negativeIndices.Select(index => new CheckInFortuneTip
{
IsPositive = false,
Title = localizer[$"FortuneTipNegativeTitle_{index}"].Value,
Content = localizer[$"FortuneTipNegativeContent_{index}"].Value
}));
// The 5 is specialized, keep it alone.
// Use weighted random distribution to make all levels reasonably achievable
// Weights: Worst: 10%, Worse: 20%, Normal: 40%, Better: 20%, Best: 10%
var randomValue = Random.Next(100);
checkInLevel = randomValue switch
{
< 10 => CheckInResultLevel.Worst, // 0-9: 10% chance
< 30 => CheckInResultLevel.Worse, // 10-29: 20% chance
< 70 => CheckInResultLevel.Normal, // 30-69: 40% chance
< 90 => CheckInResultLevel.Better, // 70-89: 20% chance
_ => CheckInResultLevel.Best // 90-99: 10% chance
};
}
var result = new SnCheckInResult
{