Turret tile basis

This commit is contained in:
2025-08-30 12:03:26 +08:00
parent 32f96d488d
commit 1c6c03cd41
12 changed files with 155 additions and 4 deletions

View File

@@ -21,6 +21,18 @@
"layer": 1,
"size": [1, 1]
},
"turret": {
"scene": "res://Scenes/Tiles/TurretTile.tscn",
"cost": {
"stone": 10,
"ore_iron": 5
},
"durability": 200,
"buildTime": 5.0,
"allowedRotations": [0],
"layer": 1,
"size": [1, 1]
},
"enemy_nest": {
"scene": "res://Scenes/Tiles/EnemyNest.tscn",
"cost": {},

View File

@@ -7,9 +7,10 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_id484"]
size = Vector2(54, 54)
[node name="EnemyNest" type="CharacterBody2D"]
[node name="EnemyNest" type="StaticBody2D"]
script = ExtResource("1_4g0ff")
EnemyScene = ExtResource("2_pka71")
TileId = "enemy_nest"
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.056, 0.056)

BIN
Scenes/Tiles/TurretTile.png Normal file

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckssi7soymu7g"
path="res://.godot/imported/TurretTile.png-d55543f854deaa0fedf248ba979d1cb4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Scenes/Tiles/TurretTile.png"
dest_files=["res://.godot/imported/TurretTile.png-d55543f854deaa0fedf248ba979d1cb4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://dbup2pvjl8het"]
[ext_resource type="Script" uid="uid://n5g6i0uovxfk" path="res://Scripts/Tiles/TurretTile.cs" id="1_j3157"]
[ext_resource type="Texture2D" uid="uid://ckssi7soymu7g" path="res://Scenes/Tiles/TurretTile.png" id="2_7ljeh"]
[ext_resource type="Texture2D" uid="uid://dmbbkwgff7dej" path="res://Scenes/Tiles/TurretTileBarrel.png" id="3_gfad6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pndcb"]
size = Vector2(54, 54)
[node name="Turret" type="StaticBody2D"]
script = ExtResource("1_j3157")
TileId = "turret"
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_7ljeh")
[node name="Barrel" type="Sprite2D" parent="."]
position = Vector2(0, -3)
scale = Vector2(0.08, 0.08)
texture = ExtResource("3_gfad6")
offset = Vector2(0, -54)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_pndcb")
[node name="ProgressOverlay" type="ColorRect" parent="."]
visible = false
offset_left = -27.0
offset_top = -27.0
offset_right = 27.0
offset_bottom = 27.0

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmbbkwgff7dej"
path="res://.godot/imported/TurretTileBarrel.png-a9f6a29579c44d5d6ed4cc8f6c09fd72.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Scenes/Tiles/TurretTileBarrel.png"
dest_files=["res://.godot/imported/TurretTileBarrel.png-a9f6a29579c44d5d6ed4cc8f6c09fd72.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -4,6 +4,8 @@ namespace AceFieldNewHorizon.Scripts.Entities;
public partial class Enemy : CharacterBody2D
{
public const string EnemyGroupName = "Enemy";
[Export] public float MoveSpeed = 150.0f;
[Export] public float DetectionRadius = 300.0f;
[Export] public float AttackRange = 50.0f;
@@ -29,6 +31,8 @@ public partial class Enemy : CharacterBody2D
// Connect signals
_detectionArea.BodyEntered += OnBodyEnteredDetection;
_detectionArea.BodyExited += OnBodyExitedDetection;
AddToGroup(EnemyGroupName);
}
public override void _Process(double delta)

View File

@@ -16,7 +16,7 @@ public partial class PlacementManager : Node2D
[Export] public bool Enabled { get; set; } = true;
[Export] public StringName ToggleBuildAction { get; set; } = "toggle_build";
private static readonly List<string> BuildableTiles = ["wall", "miner"];
private static readonly List<string> BuildableTiles = ["wall", "miner", "turret"];
private readonly Dictionary<Node2D, BuildTask> _buildTasks = new();
private AudioStreamPlayer _completionSound;
private AudioStreamPlayer _buildingSound;

View File

@@ -28,7 +28,7 @@ public partial class BaseTile : Node2D
_progressOverlay.Visible = false;
}
public void SetGhostMode(bool canPlace)
public virtual void SetGhostMode(bool canPlace)
{
// Don't modify collision for constructing buildings
if (IsConstructing) return;
@@ -42,7 +42,7 @@ public partial class BaseTile : Node2D
: new Color(1, 0, 0, 0.5f);
}
public void FinalizePlacement()
public virtual void FinalizePlacement()
{
if (_collisionShape != null)
_collisionShape.Disabled = false;

View File

@@ -0,0 +1,33 @@
using Godot;
namespace AceFieldNewHorizon.Scripts.Tiles;
public partial class TurretTile : BaseTile
{
private Sprite2D _spriteBarrel;
public override void _Ready()
{
base._Ready();
_spriteBarrel = GetNodeOrNull<Sprite2D>("Barrel");
}
public override void SetGhostMode(bool canPlace)
{
base.SetGhostMode(canPlace);
if (_spriteBarrel != null)
_spriteBarrel.Modulate = canPlace
? new Color(0, 1, 0, 0.5f)
: new Color(1, 0, 0, 0.5f);
}
public override void FinalizePlacement()
{
base.FinalizePlacement();
if (_spriteBarrel != null)
_spriteBarrel.Modulate = Colors.White;
}
}

View File

@@ -0,0 +1 @@
uid://n5g6i0uovxfk